Deck & Commander Strategies
Atris, Oracle of Half-Truths
Mill opponents' libraries to fuel reanimation of powerful creatures, using flicker effects to repeatedly trigger ETB abilities and control the board.
Gisela, Blade of Goldnight
Use goblin tokens and sacrifice synergies combined with double damage to deal massive burn damage and outpace opponents quickly.
Nadaar, Selfless Paladin
Aggressively deploy one-drop creatures to rapidly venture through the Tomb of Annihilation dungeon, generating incremental advantages and pressuring opponents.
Tovolar, Dire Overlord
Lead a werewolf tribal aggro deck that draws cards through combat damage triggers and overwhelms opponents with aggressive attacks and tribal synergies.
Gameplay Insights
- 1
Scoop’s use of Garuda’s mill combined with reanimation threats like Grave Titan created pressure but also had moments of poor mill outcomes, showing the variance in milling strategies.
- 2
Gisela’s deck effectively combines token generation with sacrifice outlets to maximize damage through double damage, forcing opponents into difficult blocking decisions.
- 3
Tovolar’s ability to draw cards from combat damage rapidly replenished resources and maintained offensive momentum, highlighting the power of tribal and combat synergy in EDH.
- 4
Peter’s aggressive venturing through the dungeon with Nadaar and one-drop tribal creatures allowed him to consistently gain incremental advantages and threaten board presence early.
- 5
Strategic blocking and damage assignment were crucial, as players had to balance maintaining board presence versus limiting damage from double damage and tribal synergies.
Notable Cards
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Atris, Oracle of Half-Truths
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Gyruda, Doom of Depths
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Gisela, Blade of Goldnight
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Nadaar, Selfless Paladin
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Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
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Grave Titan
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Siege-Gang Commander
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Moonlight Hunt
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Altar of Dementia
Gameplay Summary
Early turns saw the players developing their boards with creatures and utility lands, while Scoop established Atris for milling and reanimation setups.
Peter aggressively ventured into the dungeon, using creatures like Nadaar to chip away at opponents and generate value.
Tovolar led aggressive combat phases, drawing cards and pressuring players, while Gisela built up tokens and comboed with sacrifice outlets.
A key turning point involved Scoop casting Garuda and grave titan to ramp and pressure opponents, though sometimes facing unlucky mill outcomes.
The combat-heavy game saw multiple blocks and trades, with Tovolar’s card draw engine gaining momentum.
The game remained interactive with players managing resources and positioning to enable their win conditions: Scoop aiming to outvalue with reanimation, MG leveraging double damage burn and sacrifice, Peter rushing dungeon completion and swarm, and Neo pushing werewolf tribal aggression.