(EDH) Atris & Gyruda Vs Gisela Vs Tovolar Vs Nadaar - Commander Gameplay Ep.64 (Scoop MJ & Peter!) thumbnail Blurred backdrop thumbnail
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(EDH) Atris & Gyruda Vs Gisela Vs Tovolar Vs Nadaar - Commander Gameplay Ep.64 (Scoop MJ & Peter!)

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Atris, Oracle of Half-Truths

    Atris, Oracle of Half-Truths

    Mill opponents' libraries to fuel reanimation of powerful creatures, using flicker effects to repeatedly trigger ETB abilities and control the board.

  • Gisela, Blade of Goldnight

    Gisela, Blade of Goldnight

    Use goblin tokens and sacrifice synergies combined with double damage to deal massive burn damage and outpace opponents quickly.

  • Nadaar, Selfless Paladin

    Nadaar, Selfless Paladin

    Aggressively deploy one-drop creatures to rapidly venture through the Tomb of Annihilation dungeon, generating incremental advantages and pressuring opponents.

  • Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Tovolar, Dire Overlord

    Lead a werewolf tribal aggro deck that draws cards through combat damage triggers and overwhelms opponents with aggressive attacks and tribal synergies.

Gameplay Insights

  • 1

    Scoop’s use of Garuda’s mill combined with reanimation threats like Grave Titan created pressure but also had moments of poor mill outcomes, showing the variance in milling strategies.

  • 2

    Gisela’s deck effectively combines token generation with sacrifice outlets to maximize damage through double damage, forcing opponents into difficult blocking decisions.

  • 3

    Tovolar’s ability to draw cards from combat damage rapidly replenished resources and maintained offensive momentum, highlighting the power of tribal and combat synergy in EDH.

  • 4

    Peter’s aggressive venturing through the dungeon with Nadaar and one-drop tribal creatures allowed him to consistently gain incremental advantages and threaten board presence early.

  • 5

    Strategic blocking and damage assignment were crucial, as players had to balance maintaining board presence versus limiting damage from double damage and tribal synergies.

Notable Cards

  • Atris, Oracle of Half-Truths

    Atris, Oracle of Half-Truths

  • Gyruda, Doom of Depths

    Gyruda, Doom of Depths

  • Gisela, Blade of Goldnight

    Gisela, Blade of Goldnight

  • Nadaar, Selfless Paladin

    Nadaar, Selfless Paladin

  • Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

    Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

  • Grave Titan

    Grave Titan

  • Siege-Gang Commander

    Siege-Gang Commander

  • Moonlight Hunt

    Moonlight Hunt

  • Altar of Dementia

    Altar of Dementia

Gameplay Summary

Early turns saw the players developing their boards with creatures and utility lands, while Scoop established Atris for milling and reanimation setups.

Peter aggressively ventured into the dungeon, using creatures like Nadaar to chip away at opponents and generate value.

Tovolar led aggressive combat phases, drawing cards and pressuring players, while Gisela built up tokens and comboed with sacrifice outlets.

A key turning point involved Scoop casting Garuda and grave titan to ramp and pressure opponents, though sometimes facing unlucky mill outcomes.

The combat-heavy game saw multiple blocks and trades, with Tovolar’s card draw engine gaining momentum.

The game remained interactive with players managing resources and positioning to enable their win conditions: Scoop aiming to outvalue with reanimation, MG leveraging double damage burn and sacrifice, Peter rushing dungeon completion and swarm, and Neo pushing werewolf tribal aggression.

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