WHOSE THE BEST MARVEL COMMANDER PART 2 CRYSTAL vs NICK FURY vs FANTASTIC 4 vs SQUIRREL GIRL thumbnail Blurred backdrop thumbnail

WHOSE THE BEST MARVEL COMMANDER PART 2 CRYSTAL vs NICK FURY vs FANTASTIC 4 vs SQUIRREL GIRL

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Competitive Casuals MTG 11 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Crystal, Inhuman Princess

    Crystal, Inhuman Princess

    A curiosity control deck that uses enchantment triggers to draw cards and maintain control over the board, aiming to outvalue opponents with incremental advantage.

  • The Fantastic Four

    The Fantastic Four

    A Food Chain combo deck that leverages value creatures and infinite mana generation to assemble a potent combo and win through overwhelming resources or damage.

  • Nick Fury, Agent of S.H.I.E.L.D.

    Nick Fury, Agent of S.H.I.E.L.D.

    A low-cost, five-color good stuff deck that aims to deploy powerful commanders quickly or use Necropotence to gain significant card advantage and control the game.

  • The Unbeatable Squirrel Girl

    The Unbeatable Squirrel Girl

    A monogreen squirrel tribal deck focused on generating a large squirrel army or producing infinite mana through synergy with squirrel tokens to overwhelm opponents.

Gameplay Insights

  • 1

    The Fantastic Four deck's Food Chain combo was a significant turning point, enabling infinite mana generation and forcing opponents to react quickly.

  • 2

    Crystal's dependence on enchantment triggers and control elements was hindered by the aggressive combo and counterspell presence on the board.

  • 3

    Squirrel Girl's ability to flash in creatures like Venerable Food Chain provided resilience and additional value during midgame.

  • 4

    Nick Fury's deck played a reactive role with counterspells and good value plays, attempting to disrupt the Food Chain combo and maintain board presence.

  • 5

    Players were cautious about feeding combo pieces to opponents, reflecting the high stakes of resource management in multiplayer Commander.

  • 6

    Multiple counterspells were used to protect key combo pieces and prevent opponents from easily advancing their game plans.

Notable Cards

  • Food Chain

    Food Chain

  • Necropotence

    Necropotence

  • Crystal, Inhuman Princess

    Crystal, Inhuman Princess

  • Force of Will

    Force of Will

  • Brain Freeze

    Brain Freeze

  • Command Tower

    Command Tower

Gameplay Summary

The game featured four Marvel-themed Commander decks, each with distinct strategies.

Crystal, Inhuman Princess piloted a curiosity control deck that aimed to generate value through repeated enchantment triggers and control elements.

The Fantastic Four deck focused on a Food Chain combo strategy, leveraging value creatures and combo pieces to generate infinite mana and eventually close out the game.

Nick Fury's deck was a low-cost five-color 'good stuff' build, aiming to either quickly deploy powerful commanders like Turbo Altar or Necropotence to gain card advantage and control the game tempo.

Meanwhile, Squirrel Girl utilized a monogreen squirrel tribal deck that sought to either create infinite mana or overwhelm opponents with a growing army of squirrels.

Early turns involved players setting up their mana bases and ramp pieces, with some players holding back to avoid feeding combo pieces to others.

The Fantastic Four player made significant progress assembling their combo, casting key spells and generating value through Food Chain triggers.

Crystal's deck attempted to maintain control but was vulnerable to the aggressive combo plays and counterspells present.

Squirrel Girl flashed in value creatures like Venerable Food Chain to stabilize and generate resources, while Nick Fury focused on maintaining board presence and counterspell backup.

A pivotal moment came when the Fantastic Four deck started to combine Food Chain with creatures like Cradle and Crystal to build an infinite mana engine, forcing others to respond quickly.

The game progressed with players carefully managing their resources, counterspells, and triggers, with the Fantastic Four player eventually gaining the upper hand through their combo synergies.

The game underscored the tension between combo execution and interactive control in a multiplayer Marvel Commander setting.

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