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Hammer, Don't Hoof 'Em | Magic: The Gathering Commander Gameplay | Commander's Conclave EP100

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Zaffai, Thunder Conductor

    Zaffai, Thunder Conductor

    Builds storm count by casting multiple instant and sorcery spells in a turn, aiming to unleash a powerful combo or large damage output by leveraging cheap spells and spell synergies.

  • Vadrik, Astral Archmage

    Vadrik, Astral Archmage

    Focuses on instants and sorceries, reducing their costs and generating value through multiple spell casts, while maintaining board control and applying pressure with synergistic creatures.

  • Breena, the Demagogue

    Breena, the Demagogue

    Plays a political game by incentivizing players to attack opponents with higher life totals, drawing cards and growing creatures with +1/+1 counters, leading to a powerful board presence fueled by combat interactions.

  • Karametra, God of Harvests

    Karametra, God of Harvests

    Rapidly ramps mana and floods the board with elves to overwhelm opponents with a strong creature swarm, supported by card draw and synergy to maintain pressure and consistency.

Gameplay Insights

  • 1

    Breena’s attack triggers were used strategically to maximize card draw and counter placement, increasing board threat rapidly.

  • 2

    Karametra’s player focused on elf synergies to ramp mana and draw cards, setting up for a large-scale creature assault.

  • 3

    Vadrik’s deck capitalized on cost reduction to cast multiple spells per turn, maintaining tempo and control over the game.

  • 4

    Zaffai’s storm count strategy required careful spell sequencing to avoid prematurely triggering abilities and to maximize damage output.

  • 5

    The interplay between Breena’s political incentivization and Karametra’s aggressive elf swarm created dynamic tension requiring careful target selection during combat.

Notable Cards

  • Goblin Electromancer

    Goblin Electromancer

  • As Foretold

    As Foretold

  • Leaf-Crowned Visionary

    Leaf-Crowned Visionary

  • Harmonic Prodigy

    Harmonic Prodigy

  • Prismatic Vista

    Prismatic Vista

Gameplay Summary

The game started with a fast-paced setup as each player developed their board with their chosen strategies.

Dave’s Karametra, God of Harvests deck focused on quickly assembling a strong board of elves, leveraging synergy to ramp and draw cards.

Foo’s Zaffai, Thunder Conductor deck aimed to build up storm counts and cast spells cheaply, while Brandon’s Vadrik, Astral Archmage deck supported instant and sorcery spells through cost reduction and additional value.

Edward’s Breena, the Demagogue brought a political and combat incentive angle to the table, drawing cards and growing creatures based on attack dynamics and players' life totals. Early turns saw aggressive board development, with key plays like casting Brina to trigger card draw and counter growth, and Vadrik’s team employing spells to maintain control and pressure.

The pivotal moment came when Breena attacked strategically to trigger her ability, drawing cards and placing counters that threatened to overwhelm opponents.

Meanwhile, Karametra’s elves steadily escalated the board state, preparing for a massive swarm.

The interaction of Breena’s politics and Karametra’s elves created tension, as players had to navigate both combat damage and escalating board presence.

The game’s tempo was dictated by these interactions, with win conditions revolving around Breena’s incremental growth and Karametra’s explosive elf army, supported by spells from Vadrik and storm count progression from Zaffai.

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