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Is Winota Back in Full Swing? Winota v Krark/Sakashima v Dihada v Sisay - TPM CEDH Gameplay

The Mind Over Meta

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Winota, Joiner of Forces

    Winota, Joiner of Forces

    Winota’s deck aims to capitalize on attacking with non-human creatures to trigger Winota’s ability, bringing powerful human allies onto the battlefield quickly to overwhelm opponents through aggressive combat.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Krark, the Thumbless / Sakashima of a Thousand Faces

    This deck focuses on spell copying and cascading into value spells, using Krark’s ability to generate additional spell casts and Sakashima’s copying effects to create recursive value and combo potential.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    Dihada’s deck employs control elements and disruption such as taxing spells and locking down opponents’ actions, aiming to stall the game and gain incremental advantage through life manipulation and incremental value.

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Sisay’s deck is built around legendary synergy, tutoring key legendary creatures and assembling combos or resilient threats to control the board and close out the game through impactful creatures and strategic attacks.

Gameplay Insights

  • 1

    Using Gamble early to cycle through the deck and find critical combos or disruption was a key tempo play.

  • 2

    Casting Mystic Remora to generate card advantage pressured opponents to pay mana or lose valuable cards.

  • 3

    Dihada’s Orms’ Chant effectively locked down an opponent’s ability to cast spells or attack, buying crucial time.

  • 4

    The activation of Marvin to copy multiple activated abilities created a game-ending sequence of plays.

  • 5

    Players carefully chose combat targets to maximize damage while minimizing risk, such as attacking players relying on life as a resource.

  • 6

    Using artifacts like Mox Opal and Mox Amber to accelerate mana allowed for explosive turns and multiple spells cast in a single turn.

  • 7

    Exiling and replaying creatures with Soul Partition provided resilience against removal and additional value over turns.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Mox Amber

    Mox Amber

  • Gamble

    Gamble

  • Ancient Tomb

    Ancient Tomb

  • Cathar Commando

    Cathar Commando

Summary

The game started with players developing their mana bases and setting up early plays, including casting key cards like Mystic Remora to draw cards and Mox artifacts to accelerate mana. Early turns featured spells like Gamble to cycle for key cards and utilize synergies. Winota’s deck showed potential with aggressive creature deployment, while other decks like Krark/Sakashima focused on spell copying and combo interactions. Throughout the midgame, players used disruption spells and combat tricks to maintain board presence and pressure opponents. Notably, Dihada’s control elements slowed down opponents by limiting spellcasting and combat during critical turns. The game’s turning point came when a player activated Marvin, a card that copies activated abilities of other creatures, enabling a powerful sequence of activations that overwhelmed opponents. The final moves involved untapping key creatures and executing a lethal attack that ended the game decisively.