Deck & Commander Strategies
Hashaton, Scarab's Fist
Discard cards to create 4/4 black zombie token copies of a discarded card, enabling a zombie token swarm and drawing many cards to fuel further plays.
Deadpool, Trading Card
Build around the Outlaws theme with Deadpool at the helm, focusing on synergy with mercenary and outlaw cards to generate value and disrupt opponents.
Niv-Mizzet, Visionary
Leverage non-combat damage to opponents to draw cards, aiming to chain spells and abilities to generate massive card advantage and find key win conditions.
Prossh, Skyraider of Kher
Produce numerous tokens through Prossh's ability and sacrifice them to fuel powerful effects and overwhelm opponents with a large board presence.
Gameplay Insights
- 1
Nathan’s discard-driven token generation with Hashaton created pressure by multiplying threats rapidly while drawing cards to maintain resources.
- 2
Amy’s Deadpool deck leveraged outlaw synergies to create disruption and capitalize on thematic tribal interactions.
- 3
Voxy’s choice of Niv-Mizzet, Visionary focused on carefully timing non-combat damage spells to maximize card draw and maintain advantage over opponents.
- 4
Foxy’s Prossh strategy relied heavily on early ramp and token production to establish board dominance before opponents could stabilize.
- 5
The early deployment of utility creatures like Esper Sentinel slowed opponents and provided incremental card advantage.
- 6
Players had to balance resource development with defensive plays due to the interactive nature of the decks, making timing and sequencing of plays critical.
Notable Cards
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Esper Sentinel
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Arcane Signet
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Thought Vessel
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Temple of Malice
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Niv-Mizzet, Visionary
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Prossh, Skyraider of Kher
Gameplay Summary
The game began with each player establishing their mana base and setting up early board presence.
Amy, playing Deadpool, focused on an Outlaws theme, aiming to capitalize on the mercenary flavor of her commander, while Nathan on Hashaton, Scarab's Fist, planned to generate zombie token copies by discarding cards and drawing heavily.
Voxy piloted Niv-Mizzet, Visionary, leveraging the commander’s ability to draw cards from non-combat damage, setting up for a potential spell-slinging win condition.
Foxy was on Prossh, Skyraider of Kher, a classic precon deck that thrives on producing tokens and overwhelming opponents with a swarm of creatures.
Early plays included lands, utility creatures like Esper Sentinel, and ramp artifacts, setting the tempo for mid-game developments. As the game progressed, players jockeyed for advantage through incremental board development and card advantage.
Notable moments included Nathan’s use of discard triggers to create zombie tokens and Amy’s attempts to utilize Deadpool's synergy with outlaw-themed cards.
Voxy worked to position Niv-Mizzet for maximum card draw through non-combat damage spells, aiming to outvalue opponents.
The tension heightened as Foxy sought to protect Prossh and build a threatening board state.
The interaction of discard, token generation, and card draw created a dynamic battlefield where each player sought to execute their deck’s core strategy.
The game’s outcome hinged on leveraging these synergies effectively and timing key plays to disrupt opponents while advancing one's own win condition.