Ganondorf vs. Yennefer vs. Little Mac vs. Dark Pit | The Spike Feeders Commander Gameplay | S4E2 thumbnail Blurred backdrop thumbnail
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Ganondorf vs. Yennefer vs. Little Mac vs. Dark Pit | The Spike Feeders Commander Gameplay | S4E2

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Breya, Etherium Shaper

    Breya, Etherium Shaper

    A combo-control deck that leverages artifact synergy, disruption spells, and combo pieces to control the board and eventually win through intricate artifact-based combos.

  • Zur the Enchanter

    Zur the Enchanter

    A control and combo deck utilizing enchantments and card draw to maintain advantage and set up a Doomsday or Ad Nauseam finish to close out the game.

  • Nin, the Pain Artist

    Nin, the Pain Artist

    A spell-slinger deck that uses artifacts and instant/sorcery spells to fuel damage triggers on Nin, aiming to close the game through incremental damage and combos involving artifacts like Sol Ring.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    An aggressive, combo-oriented deck that quickly ramps and produces warrior tokens with Najeela’s ability, leveraging combat triggers and combo pieces to overwhelm opponents.

Gameplay Insights

  • 1

    Early Mystic Remora and Rhystic Study enchantments create taxing effects that significantly shape early game decisions, forcing players to carefully manage their plays to avoid card loss or mana disadvantages.

  • 2

    The interaction of counterspells on Dark Ritual and Ad Nauseam by Breya’s player effectively delayed Zur’s combo attempt, showcasing the importance of timely disruption against combo decks.

  • 3

    Jim’s use of Whir of Invention to cheat Sol Ring into play demonstrates the power of artifact tutoring and improvise mechanics to quickly accelerate board development.

  • 4

    Bill’s careful sequencing of plays around Mystic Remora, including playing Deathrite Shaman and Bloom Tender, shows strategic adaptation to taxing enchantments to maintain tempo and pressure.

  • 5

    The high card draw swings from Windfall and Rhystic Study significantly impact the game state, with multiple players cycling through cards rapidly, increasing the potential for explosive turns and combos.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Rhystic Study

    Rhystic Study

  • Dark Ritual

    Dark Ritual

  • Ad Nauseam

    Ad Nauseam

  • Whir of Invention

    Whir of Invention

  • Chrome Mox

    Chrome Mox

  • Brainstorm

    Brainstorm

  • Qasali Pridemage

    Qasali Pridemage

  • Bloom Tender

    Bloom Tender

  • Deathrite Shaman

    Deathrite Shaman

  • Lotus Petal

    Lotus Petal

  • Sol Ring

    Sol Ring

  • Talisman of Dominance

    Talisman of Dominance

Gameplay Summary

The game begins with a competitive multiplayer setting featuring four distinct and powerful commanders: Breya, Etherium Shaper; Zur the Enchanter; Nin, the Pain Artist; and Najeela, the Blade-Blossom.

Early turns focus on establishing mana bases and setting up key enchantments and artifacts, with Mystic Remora and Rhystic Study appearing as early disruptive elements that pressure opponents to respond carefully.

Bill (Najeela) develops a strong board presence with creatures like Qasali Pridemage and utility lands, while Jim (Nin) uses artifact ramp and tutors such as Whir of Invention to advance his board state.

Eliot’s Zur deck aggressively pursues card advantage and control pieces, highlighted by attempts to resolve Dark Ritual and Ad Nauseam, though countered promptly by Jerry playing Breya.

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