Deck Strategies
The Mimeoplasm
Leverages graveyard interactions to exile key creatures and enter the battlefield as a copy with added counters, creating resilient threats and value from opponents' graveyards.
Akiri, Line-Slinger & Silas Renn, Seeker Adept
Aggressively equips and buffs creatures to maximize damage output, utilizing equipment synergies and haste to apply early pressure and protect key creatures.
Feldon of the Third Path
Focuses on artifact recursion and cheating large creatures into play with Planar Bridge, using Feldon's ability to animate and replay creatures for repeated value and board presence.
Kangee, Aerie Keeper
Builds a flying team that synergizes with +1/+1 counters and evasion, using tempo plays and incremental damage to wear down opponents.
Gameplay Insights
- 1
Burning Inquiry early in the game disrupted players' hands, forcing quick adaptation and increasing variability in draws and plays.
- 2
Feldon’s use of Planar Bridge to cheat in large creatures like Ancient Stone Idol enabled significant board presence and damage output.
- 3
The Mimeoplasm’s strategy of exiling and copying creatures with multiple plus one counters created a resilient threat difficult to remove.
- 4
Akiri and Silas Renn’s aggressive equipment and haste synergies allowed them to consistently apply pressure and control combat phases.
- 5
Frequent rolling on the planar die introduced chaotic elements including extra turns and board manipulation that shifted momentum at critical points.
Notable Cards
Burning Inquiry
Planar Bridge
Ancient Stone Idol
Ink-Eyes, Servant of Oni
Conquering Manticore
Sword of Feast and Famine
Spirit Mantle
Soulcatchers' Aerie
Summary
The game started with players establishing their boards and setting up early threats and utility lands, with notable early plays including a Burning Inquiry that led to disruptive hand management and a series of planeswalker symbol rolls that influenced planeswalking throughout the game. Feldon of the Third Path focused on artifact recursion and generating threats like Ancient Stone Idol and Conquering Manticore, leveraging Planar Bridge to cheat large creatures into play. The Mimeoplasm utilized graveyard synergies, copying powerful creatures such as Ink-Eyes, Servant of Oni and maximizing counters. Kangee, Aerie Keeper developed a flying army with cards like Dive-Bomber and Soulcatchers, applying pressure with evasion and tempo plays. Meanwhile, Akiri and Silas Renn used equipment and aggressive creatures, such as School Brier, enhanced by Sword of Feast and Famine and Spirit Mantle, to chip away at opponents while maintaining board presence.