Yurlok vs Anowon vs Liesa vs Beckett Brass | The Command Dudes 22| Magic: the Gathering EDH Gameplay thumbnail Blurred backdrop thumbnail
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Yurlok vs Anowon vs Liesa vs Beckett Brass | The Command Dudes 22| Magic: the Gathering EDH Gameplay

The Command Dudes


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Yurlok of Scorch Thrash

    Yurlok of Scorch Thrash

    Deploy enchantments that tax opponents' land drops and spells, disrupting their game plans while drawing into a combo that grants infinite mana to opponents but not to the player, enabling infinite damage through mana burning.

  • Anowon, the Ruin Thief

    Anowon, the Ruin Thief

    Leverage rogue tribal synergies to deal damage and mill opponents, drawing cards and protecting key spells with counterspells, aiming to gain incremental advantage and control the pace of the game.

  • Liesa, Shroud of Dusk

    Liesa, Shroud of Dusk

    Build a life-gain focused angel tribal deck that grows creatures through life gain triggers and commander damage, while burning opponents each time a spell is cast to control the board and build a threatening board presence.

  • Admiral Beckett Brass

    Admiral Beckett Brass

    Flood the board with evasive, low-cost pirates to apply early pressure and use the commander's ability to steal opponents' best permanents, gaining value and tempo to take over the game.

Gameplay Insights

  • 1

    The use of Collective Voyage dramatically accelerated land deployment, significantly impacting mana availability and enabling high-cost spells and combos.

  • 2

    Yurlok's combo involving infinite mana for opponents but not the player created a unique threat dynamic, forcing opponents to consider timing and interaction carefully.

  • 3

    The pirate tribal deck's strategy to steal key permanents was powerful but relied heavily on maintaining board presence and evasion to succeed.

  • 4

    Liesa's life gain synergy paired with creature buffs and commander damage created a dual threat of board growth and incremental damage, pressuring opponents consistently.

  • 5

    The rogue tribal deck's use of Door of Destinies to grow creatures and its protective counterspells provided a solid defensive and offensive framework, though it struggled to fully capitalize before the game ended.

Notable Cards

  • Door of Destinies

    Door of Destinies

  • Bitterblossom

    Bitterblossom

  • Arcane Signet

    Arcane Signet

  • Collective Voyage

    Collective Voyage

  • Herald's Horn

    Herald's Horn

  • Righteous Valkyrie

    Righteous Valkyrie

Gameplay Summary

The game featured four distinct decks competing for control and board dominance, with each player leveraging their commander's unique strengths.

Early turns saw typical ramp and development as players established their board presence, with the rogue tribal deck building around Door of Destinies counters to grow its creatures and the angel tribal deck gaining incremental life and board buffs.

The pirate tribal deck focused on deploying evasive low-cost creatures to apply pressure and steal opponents' key permanents.

Meanwhile, the Yurlok deck applied taxing enchantments to disrupt opponents' land drops and spells, aiming to generate infinite damage through a combo involving infinite mana for opponents but not for the Yurlok player.

A pivotal moment came when an explosive land ramp spell, Collective Voyage, was cast, flooding the battlefield with a massive number of basic lands and accelerating the game state dramatically.

This allowed for significant spellcasting and board development across the table.

However, the Yurlok player's combo was a looming threat throughout, forcing opponents to tread carefully due to the potential for infinite damage.

Despite some misplays near the end, the game concluded with the Yurlok deck's combo strategy prevailing, effectively ending the game through overwhelming damage output.

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