Windgrace Lands vs. Ertai Storm [Duel Commander-EDH] - Magic: The Gathering thumbnail Blurred backdrop thumbnail
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Windgrace Lands vs. Ertai Storm [Duel Commander-EDH] - Magic: The Gathering

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Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Soul of Windgrace

    Soul of Windgrace

    Leverages land value and recursion to out-resource opponents, using lands like Valakut and Dust Bowl to generate incremental advantage and grind out the game with creatures, clues, and land-based effects.

  • Ertai Resurrected

    Ertai Resurrected

    Combines control elements with a storm combo finish, using rituals and card draw to build a large storm count, then casting Tendrils of Agony or similar finishers to drain the opponent's life and win in one explosive turn.

Gameplay Insights

  • 1

    The Ertai player prioritized early disruption with targeted removal and hand disruption to prevent Windgrace from stabilizing.

  • 2

    Windgrace attempted to leverage clues and creeping carpets for incremental advantage but was hindered by Ertai's control tools.

  • 3

    Key storm count was achieved through careful sequencing of rituals and spells, enabling a lethal Tendrils of Agony finish.

  • 4

    Windgrace's land recursion package provided resilience but was too slow to recover from the storm combo explosion.

  • 5

    The use of Force of Vigor effectively countered Windgrace's land hate like Dust Bowl, maintaining mana base stability.

  • 6

    The game demonstrated the importance of timing and sequencing in storm decks to maximize storm count and ensure a successful combo finish.

Notable Cards

  • Soul of Windgrace

    Soul of Windgrace

  • Ertai Resurrected

    Ertai Resurrected

  • Demonic Tutor

    Demonic Tutor

  • Cling to Dust

    Cling to Dust

  • Elvish Reclaimer

    Elvish Reclaimer

  • Ancient Greenwarden

    Ancient Greenwarden

  • Bubbling Muck

    Bubbling Muck

  • Inquisition of Kozilek

    Inquisition of Kozilek

  • Force of Vigor

    Force of Vigor

Gameplay Summary

The game featured a duel between a Windgrace Lands deck, focused on land value and recursion, and an Ertai Storm deck, combining control elements with a storm combo finish.

Early turns saw both players developing their boards and setting up key resources, with Windgrace deploying clues and value lands while Ertai established control with early removal and disruption spells.

A critical moment occurred when Ertai managed to assemble a storm combo involving rituals, dark rituals, and multiple spells, culminating in a Tendrils of Agony that decisively ended the game.

Despite Windgrace's attempts to stabilize with land recursion and threats, the high storm count and ritual acceleration overwhelmed the board.

The game highlighted the tension between slow value-based land strategies and fast, spell-heavy storm combos in a duel commander setting.

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