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Quintorius vs Esix vs Sasaya vs Yarok EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Quintorius, Field Historian

    Quintorius, Field Historian

    Quintorius aims to generate spirit tokens when opponents' cards leave graveyards, leveraging a flicker and recursion synergy to control the board and apply pressure with creatures like Flamewake Phoenix and awakenings.

  • Esix, Fractal Bloom

    Esix, Fractal Bloom

    Esix focuses on proliferating counters on artifacts and enchantments like Geometric Nexus, generating huge value from +1/+1 counters and tokens, while maintaining board presence with creatures like Hornet Queen.

  • Sasaya, Orochi Ascendant // Sasaya's Essence

    Sasaya, Orochi Ascendant // Sasaya's Essence

    Sasaya's deck ramps aggressively to transform Sasaya into a mana-generating powerhouse, enabling massive mana production to cast large spells such as Palakrinos and manipulate the library with cards like Scroll Rack.

  • Yarok, the Desecrated

    Yarok, the Desecrated

    Yarok doubles triggered abilities, enhancing value from cards like Mystic Remora and Halimar Excavator, while ramping heavily and using spells like Genesis Wave and Grief to control opponents and develop a threatening board.

Gameplay Insights

  • 1

    Matthew's use of Divine Reckoning to clear most creatures on the board significantly reset the pace, forcing players to adapt their strategies for board recovery.

  • 2

    Dom maximized Yarok's doubling effect on triggered abilities by combining it with cards like Mystic Remora and Halimar Excavator to generate overwhelming card advantage and board presence.

  • 3

    Zhao Bell's transformation of Sasaya and subsequent mana ramp enabled casting high-impact spells like Palakrinos and Scroll Rack, which manipulated both his hand and opponents' resources.

  • 4

    Anthony's incremental counter accumulation on Geometric Nexus and token production from Hornet Queen and Incubation built a resilient midgame presence capable of sustaining pressure despite board wipes.

  • 5

    The repeated use of card draw engines such as Heartwood Storyteller and Mystic Remora created a dynamic where players had to carefully manage hand size and resources to avoid discarding valuable cards.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Heartwood Storyteller

    Heartwood Storyteller

  • Flamewake Phoenix

    Flamewake Phoenix

  • Dowsing Dagger // Lost Vale

    Dowsing Dagger // Lost Vale

  • Divine Reckoning

    Divine Reckoning

  • Genesis Wave

    Genesis Wave

  • Scroll Rack

    Scroll Rack

  • Beast Within

    Beast Within

  • Geometric Nexus

    Geometric Nexus

  • Hornet Queen

    Hornet Queen

  • Grief

    Grief

  • Halimar Excavator

    Halimar Excavator

  • Yavimaya Elder

    Yavimaya Elder

Summary

The game began with all four players establishing solid ramp and early board presence. Dom, playing Yarok, leveraged lands and creatures like Mystic Remora to generate card advantage. Matthew, on Quintorius, Field Historian, developed his board with powerful creatures such as Flamewake Phoenix and utilized equipment like Dowsing Dagger to apply early pressure. Zhao Bell, piloting Sasaya, Orochi Ascendant, quickly amassed a large mana base, enabling high-impact plays including Palakrinos and Scroll Rack to manipulate hands and library top cards. Anthony, with Esix, Fractal Bloom, focused on counter generation on his Nexus and token production via Hornet Queen and Incubation, building a resilient board state. A pivotal turning point came when Matthew cast Divine Reckoning, clearing most creatures and leveling the board state, but triggering card draws for opponents due to triggers like Heartwood Storyteller. Dom followed with a Grief evoke to disrupt hands, forcing discards from opponents, and then increased his board presence with Tarju Warcaller. Zhao Bell capitalized on his massive mana with Search for Tomorrow and Traverse the Ulvenwald, further ramping and setting up Palakrinos for a fight phase that removed key creatures. The game featured multiple interactions with card draw triggers from Storyteller and Mystic Remora, continuous land drops, and strategic removal spells. The dynamic board wipes, hand disruption, and focused ramping shaped the game towards a late-game where massive mana and token generation would likely decide the winner.

Description

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Music from filmmusic.io: “Brandenburg No4-1 BWV1049” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)