Deck Strategies
Neheb, the Worthy
Aggressive Minotaur tribal deck that boosts Minotaur creatures with first strike and grants combat damage triggers to discard opponents' cards, aiming to overwhelm with efficient attackers and disrupt opponents' hands.
Hapatra, Vizier of Poisons
A -1/-1 counter synergy deck that weakens opposing creatures while generating 1/1 deathtouch snake tokens, aiming to control the board through attrition and incremental life swings.
Gameplay Insights
- 1
Hapatra's ability to place -1/-1 counters on creatures and create snake tokens provided both board control and defense against aggressive attackers.
- 2
Neheb's synergy with other Minotaurs and first strike allowed for effective combat damage and card disruption through discard triggers.
- 3
Players recognized the importance of creature-heavy strategies in this format, with life gain and token generation cards providing incremental advantages.
- 4
The use of enchantments like Trespasser's Curse to punish opponents for playing creatures added a layer of pressure in a creature-dense game environment.
Notable Cards
Neheb, the Worthy
Hapatra, Vizier of Poisons
Wayward Servant
Anointer Priest
Trespasser's Curse
Summary
The game began with players opening Amonkhet booster packs and building 60-card decks around commanders they drafted from the set. The key commanders in play were Neheb, the Worthy, a Minotaur tribal aggressive commander boosting Minotaur creatures, and Hapatra, Vizier of Poisons, which focuses on -1/-1 counters and generating snake tokens with deathtouch. Early turns involved players ramping mana and deploying creatures and enchantments to establish board presence. Hapatra's ability to place -1/-1 counters on opposing creatures and create snakes made incremental board control and life swing, while Neheb aimed to leverage first strike and discard effects to maintain pressure. A couple of players also included life gain synergies, such as Wayward Servant and Anointer Priest, increasing incremental advantages during creature token generation. The players acknowledged the aggressive, creature-heavy nature of the format, with multiple players playing decks designed to deploy many creatures quickly and apply pressure. Turns saw some trading of damage and gradual board development, with the snake tokens and Minotaur boosts shaping combat dynamics. The game was still in early stages when the video ended, but Hapatra's ability to weaken opponents' creatures and generate blockers, combined with Neheb's aggressive Minotaur tribal strategy, set the stage for a potentially explosive midgame where combat damage and board control would decide the victor.