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Magic: the Gathering Commander Gameplay | The Spike Feeders S3E1

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Momir Vig, Simic Visionary

    Momir Vig, Simic Visionary

    A stax-control build that uses artifacts and enchantments to shut down opponents' resources while generating incremental value from creature interactions and disruption. The deck aims to lock opponents down and win through attrition or combo finishers.

  • Keranos, God of Storms

    Keranos, God of Storms

    A spell-slinging deck leveraging Thousand-Year Storm to copy instants and sorceries, aiming to generate massive storm counts and burn opponents out with Keranos’ ability.

  • Grenzo, Dungeon Warden

    Grenzo, Dungeon Warden

    A fast, combo-oriented deck that uses Grenzo’s ability to cheat creatures onto the battlefield by milling the library’s bottom, leveraging low-cost creatures and tutors like Demonic Tutor to assemble a game-ending board quickly.

  • Selvala, Heart of the Wilds

    Selvala, Heart of the Wilds

    A Brostorm ramp deck that uses elves and mana acceleration to cast large spells quickly. It relies on uncounterable elves and efficient ramp to generate overwhelming board presence and explosive turns.

Gameplay Insights

  • 1

    Jim’s early use of Null Rod disrupted artifact-based acceleration and combos, setting a stax-like tone that slowed down opponents.

  • 2

    Casting Mystic Remora on turn 1 pressured opponents to either pay extra mana or lose card advantage early.

  • 3

    Grenzo’s player prioritized quick ramp and tutor effects to maximize Grenzo’s ability to cheat creatures into play, putting pressure on the table fast.

  • 4

    Selvala’s player leveraged Cavern of Souls to make key elf creatures uncounterable, ensuring resilience against disruption.

  • 5

    Jim used Pongify strategically on Selvala to remove a key threat, showing targeted disruption to prevent explosive plays.

  • 6

    The interplay between artifact ramp and Null Rod created tension, as artifact-heavy decks needed to adapt their game plan.

  • 7

    Multiple players used fetch lands and mana-fixing lands efficiently to maintain tempo and set up their strategies.

  • 8

    The players maintained a lively table dynamic with attentive responses to threats and tactical use of removal and stax elements.

Notable Cards

  • Mana Crypt

    Mana Crypt

  • Null Rod

    Null Rod

  • Scavenging Ooze

    Scavenging Ooze

  • Mystic Remora

    Mystic Remora

  • Ancient Tomb

    Ancient Tomb

  • Demonic Tutor

    Demonic Tutor

  • Green Sun's Zenith

    Green Sun's Zenith

  • Cavern of Souls

    Cavern of Souls

  • Blood Pet

    Blood Pet

  • Metallic Mimic

    Metallic Mimic

  • Pongify

    Pongify

  • Voyaging Satyr

    Voyaging Satyr

Gameplay Summary

The game opened with a fast-paced setup from all players, each establishing their board with mana acceleration and early threats.

Momir Vig's pilot focused on a stax-oriented control strategy, leveraging artifacts like Mana Crypt and Null Rod to disrupt opponents' resources while developing a board presence with creatures like Scavenging Ooze.

Keranos aimed to generate value through spells and Thousand-Year Storm synergies, but initially struggled to find a clear path to victory.

Grenzo’s player utilized a low-cost, fast combo approach centered around Grenzo’s ability to cheat creatures into play from the bottom of the library, supported by ramp like Ancient Tomb and Blood Pet to accelerate his game plan.

Selvala’s deck sought to ramp aggressively with elves and cast big spells, aiming for Brostorm-style explosive turns with Green Sun’s Zenith and other elves, while maintaining resilience with uncounterable plays thanks to Cavern of Souls.

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