Deck Strategies
Raff, Weatherlight Stalwart
Cast multiple spells to create tokens and draw cards, then pump creatures to deal large amounts of damage in combat.
Indominus Rex, Alpha
Discard cards with multiple keywords to accumulate keyword counters on Indominus Rex, draw many cards, and dominate the board with a powerful dinosaur.
Eriette of the Charmed Apple
Utilize cheap artifact synergies and cheap spells to build a resilient board state and generate incremental advantage.
The Master, Transcendent
Mill cards to fill graveyards and reanimate impactful creatures to gain value and control the board.
Gameplay Insights
- 1
Raff’s strategy to generate tokens and draw cards with numerous spells created a strong early board presence enabling potential big attacks later.
- 2
Indominus Rex’s ability to discard multiple-keyword cards to grow counters and draw cards allowed for explosive midgame card advantage.
- 3
The Master’s milling and reanimation plan provided a slow but steady value engine to maintain pressure and control through creature recursion.
- 4
Eriette’s artifact synergy board development was subtle but prepared for incremental advantage and synergy-based win conditions.
- 5
Players carefully managed mana and resources early, with floating mana to optimize plays despite limited board interaction initially.
Notable Cards
Raff, Weatherlight Stalwart
Indominus Rex, Alpha
Eriette of the Charmed Apple
The Master, Transcendent
Wheel of Fortune
Command Tower
Temple of Silence
Arcane Signet
Yavimaya Coast
Dimir Aqueduct
Forest
Summary
The game featured four players each piloting custom-built Commander decks inspired by the Build-Your-Own Precon concept. Jesse led with Raff, Weatherlight Stalwart, focusing on casting numerous spells, generating tokens, and drawing cards to build a strong board presence for a powerful finishing attack. Bobby-Christine ran an Indominus Rex deck centered around discarding cards with multiple keywords to place counters and draw cards, aiming to dominate the board through card advantage. Olivia piloted Eriette of the Charmed Apple, leveraging cheap artifact synergies to assemble a resilient and synergistic board state. The final participant brought a Master, Transcendent deck that aimed to mill cards and reanimate impactful creatures from graveyards, utilizing a grindy value engine to outlast opponents. Early turns saw players ramping and setting up their mana bases, with minimal aggression as the board state developed. Raff’s spell-heavy strategy allowed for early card advantage and token production, while Indominus Rex’s discard and counter mechanics threatened to accelerate a midgame dominance. The Master, Transcendent’s mill and reanimation plan gradually filled its graveyard with targets, preparing for a comeback or synergistic plays. Eriette’s deck quietly established artifact synergies, laying groundwork for a potential combo or incremental advantage. Key turning points likely involved Raff’s token generation enabling large swings, while Bobby-Christine’s discard payoff threatened to overwhelm opponents with card draw and counters. The game’s conclusion hinged on leveraging these synergies to secure a win through combat damage or graveyard recursion.