Deck Strategies
Zacama, Primal Calamity
A ramp and big creature strategy focused on generating mana, controlling the board with powerful abilities, and using Zacama's multi-color elemental effects to swing the game.
Kalamax, the Stormsire
Spell-slinging and card draw deck that utilizes instant and sorcery spells to gain advantage and triggers Kalamax's ability to deal damage and draw cards.
Lord Windgrace
Land-focused graveyard recursion and token generation strategy that leverages fetch lands and Field of the Dead to create a large zombie army and control the board.
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
Control and disruption deck that uses removal, hand disruption, and planeswalker abilities to control opponents' plays and win through attrition and powerful spells.
Gameplay Insights
- 1
Lord Windgrace's repeated use of fetch lands combined with Field of the Dead generated a significant zombie token army, creating continuous pressure on opponents.
- 2
Nicol Bolas's attempt to cast spells during opponents' turns was a key control element, but was effectively countered by timely Red Elemental Blast, limiting his impact.
- 3
The timing of casting exploration and recurring fetch lands from the graveyard maximized land drops, triggering multiple Field of the Dead activations in a single turn.
- 4
Players utilized card draw and discard mechanics strategically to maintain tempo, with Kalamax capitalizing on instant and sorcery spells to draw cards and deal damage.
- 5
Sacrificing lands to Baziju to gain additional land drops and triggers was a pivotal but sometimes misplayed action, showing the complexity of managing resources in land recursion decks.
Notable Cards
Sylvan Library
Nightscape Familiar
Red Elemental Blast
Field of the Dead
Crucible of Worlds
Nicol Bolas, the Ravager // Nicol Bolas, the Arisen
Summary
The game began with players establishing mana bases and early board presence, including ramp spells and utility lands. Early plays such as Sylvan Library and various land fetches set the stage for a ramp-heavy game. Nicol Bolas, the Ravager made an early appearance, casting spells and taking control of opponents' turns with its planeswalker form, though a key opponent countered it with Red Elemental Blast. Lord Windgrace focused on land recursion and field of the dead triggers, generating a growing zombie army through constant land drops and graveyard interactions. As the midgame unfolded, Zacama, Primal Calamity and Kalamax, the Stormsire developed their boards with ramp, card draw, and spell-based control elements. Notably, Lord Windgrace's repeated use of fetch lands and graveyard recursion created a large board state, applying pressure with tokens and creatures. Nicol Bolas attempted to leverage his ability to exile opponents' cards and control turns, though his impact was somewhat mitigated by targeted disruption. The game featured several pivotal moments involving mass land drops triggering field of the dead and strategic use of creatures like Nightscape Familiar to chip away at opponents' life totals. The gameplay highlighted the synergy between ramp, card advantage, and board presence, with critical plays revolving around exploiting graveyard and land interactions to overwhelm opponents.