Deck & Commander Strategies
Krark, the Thumbless
A manual storm deck focused on generating a high storm count using artifact ramp and spells, then winning through storm finishers like Grapeshot by copying spells with Sakashima of a Thousand Faces.
Sakashima of a Thousand Faces
Coupled with Krark to copy spells and create multiple storm triggers, enhancing the storm combo potential.
Tasigur, the Golden Fang
A neoform control deck that aims to assemble infinite mana, deploy large controlling creatures, and dominate the board before winning through commander-based infinite combos.
Ruric Thar, the Unbowed
A gruel stacks deck that punishes opponents with creature damage and disruption, focusing on early aggression and board control to close out the game.
Codie, Vociferous Codex
A five-color Ad Nauseam deck that uses artifact transmute effects to tutor powerful combo pieces like Bolas's Citadel, aiming to win through Ad Nauseam and high-value five-color spells.
Gameplay Insights
- 1
Krark Sakashima's use of Dockside Extortionist combined with Twin Flame and even/odd triggers allowed rapid and massive treasure generation, fueling a large storm count.
- 2
Careful management of storm triggers and copies was critical to maximize value while maintaining protection with counterspells like Fierce Guardianship and Deflecting Swat.
- 3
Codie’s playstyle centered on artifact ramp and Ad Nauseam lines, showing a slower but powerful combo approach contrasting with Krark’s explosive storm.
- 4
Tasigur’s control elements effectively pressured storm plays by holding up counterspells, demonstrating the importance of interaction in a fast-paced cEDH environment.
- 5
Ruric Thar’s aggressive early game tried to impose damage and pressure, but was outpaced by the high-speed combo decks.
- 6
Players opted to carefully sequence their plays and responses, acknowledging the complexity and potential for quick win conditions, which required precise timing and counterplay.
Notable Cards
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Dockside Extortionist
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Frantic Search
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Solve the Equation
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Fierce Guardianship
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Deflecting Swat
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Ancient Tomb
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Allosaurus Shepherd
Gameplay Summary
The game began with players establishing their mana bases and early boards, with proactive plays such as Ruric Thar deploying Allosaurus Shepherd to pressure the table and Krark Sakashima setting up storm count generation through artifact ramp like Lotus Pedal and Ancient Tomb.
The tension escalated when Codie Vociferous Codex entered with significant artifact support, aiming to leverage Ad Nauseam combos.
A critical turning point occurred when a massive storm sequence was initiated by Krark Sakashima, utilizing Dockside Extortionist treasures, Twin Flame, and multiple copies generated via even/odd triggers to explode the board state with treasures and mana.
Despite this, Tasigur's control elements and counterspells, including packed negation and attempts to disrupt the storm with counterspells, kept the game balanced and interactive. The climax involved a deep storm count with Krark Sakashima chaining multiple spells like Frantic Search and Solve the Equation, tutoring key cards such as Cataxian Probe and protective counterspells like Fierce Guardianship and Deflecting Swat.
Although the storm player set up a lethal sequence with infinite mana and multiple copies of key spells, the table's interaction and control prevented an immediate win.
The game concluded with players acknowledging the complexity of the storm combo and detailing potential finishers such as Grapeshot or Bigsby’s Desire, but the game was halted before a definitive victor emerged.