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Commander Gameplay with NO BRAKES | The Spike Feeders Commander Gameplay

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Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Animar, Soul of Elements

    Animar, Soul of Elements

    Utilizes cheap creatures and combo tutors to rapidly grow Animar and generate value from entering-the-battlefield triggers, aiming to overwhelm opponents with large creatures and disruptive combos.

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    A stax-combo deck that leverages Derevi's ability to tap and untap permanents to lock down opponents' actions and assemble a combo finish while controlling the pace of the game.

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver and Kraum, Ludevic's Opus

    Focuses on card advantage through combat damage and spell casting, using Tymna's life-drain and Kraum's draw triggers to maintain a steady flow of cards and options.

  • Silas Renn, Seeker Adept

    Silas Renn, Seeker Adept

    A vehicle and artifact synergy deck that uses stax elements and resilient creatures to control the board and slowly close out the game by combining bears with vehicles for effective attacks.

Gameplay Insights

  • 1

    Early use of tutors paired with Animar's growth ability allowed for assembling combos quickly, but opponents' timely counterspells and bounce effects effectively disrupted these plans multiple times.

  • 2

    The interaction between Kiri-Onna's enter-the-battlefield bounce effect and Animar's triggers created complex stack interactions that demanded precise timing and responses from all players.

  • 3

    The use of Cyclonic Rift on Animar demonstrated a strong defensive play to reset Animar's board presence and slow down the aggressive tempo deck.

  • 4

    The Derevi player prioritized establishing board control and stax effects over early aggression, aiming to break the tempo advantage of Animar and other decks by locking down key plays.

  • 5

    Players frequently managed resources carefully, balancing life loss from fetch lands and damage from stax elements to maintain board presence and card advantage.

Notable Cards

  • Animar, Soul of Elements

    Animar, Soul of Elements

  • Imperial Recruiter

    Imperial Recruiter

  • Phyrexian Metamorph

    Phyrexian Metamorph

  • Force of Will

    Force of Will

  • Cyclonic Rift

    Cyclonic Rift

  • Cloud of Faeries

    Cloud of Faeries

  • Verity Circle

    Verity Circle

  • Cultivator's Caravan

    Cultivator's Caravan

  • Pact of Negation

    Pact of Negation

  • Chain of Vapor

    Chain of Vapor

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

Summary

The game began with a fast start from the Animar, Soul of Elements player, leveraging ramp and tutor effects to establish early board presence. Animar's ability to grow with each creature cast enabled an aggressive tempo, with key plays including casting Cloud of Faeries for mana untapping and using Imperial Recruiter to find combo pieces like Phyrexian Metamorph and Kiri-Onna. However, opponents actively disrupted these plays with counterspells such as Force of Will and bounce spells like Chain of Vapor and Cyclonic Rift, keeping Animar in check. Meanwhile, the Derevi Stax player aimed to slow the game with stax elements, casting Derevi and attempting to control the board, while other players focused on developing their respective strategies, including a vehicle-based stax deck and a card advantage-focused deck led by Tymna the Weaver and Kraum, Ludevic's Opus.

Description

TCGPLAYER AFFILIATE LINK

www.tcgplayer.com/search/magic/jumpstart?productLineName=magic&setName=jumpstart?partner=SpikeFeeders&utm_campaign=affiliate&utm_medium=S6E9&utm_source=SpikeFeeders

DECKLISTS

Maddy: Derevi Stax (www.archidekt.com/decks/882329#Maddy_-_Derevi)

Alex: Opus Thief (archidekt.com/decks/114322#I_Would_Like_to_Buy_ALOT_of_Vowels)

Jim: Bears in Cars (archidekt.com/decks/212255#2/2_Fast,_2/2_Furious_(Esper_Bears_in_Cars))

Eliot: Animar (www.moxfield.com/decks/MO7d17e-l0-kwXYG5OjzaQ)

Intro: 0:00 Turn 1: 2:05 Turn 2: 3:39 Turn 3: 6:03 Turn 4: 10:21 Turn 5: 14:14 Turn 6: 20:05 Turn 7: 22:17 Turn 8: 25:43 Turn 9: 29:23 Turn 10: 38:25 Turn 11: 50:45 Post-Game Discussion: 55:25

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