Deck & Commander Strategies
Noyan Dar, Roil Shaper
Control the board with landfall triggers and defensive creatures, leveraging lands for incremental advantage and using bounce effects to disrupt opponents.
Vial Smasher the Fierce / Silas Renn, Seeker Adept
A group slug CMC-matters deck that pressures opponents with incremental commander damage triggered by casting spells and controlling the board with disruption.
Yuriko, the Tiger's Shadow
Aggressive ninja tribal that deals damage based on the converted mana cost of revealed cards when ninjas deal combat damage, using evasive creatures and ninjutsu to apply early pressure.
Kynaios and Tiro of Meletis
Group hug and ramp focused, utilizing Thousand-Year Storm synergy to generate card advantage and cast multiple spells per turn, while encouraging land drops for benefit.
Gameplay Insights
- 1
Eliot’s Yuriko deck capitalized on evasive combat damage to deal multi-target damage via commander triggers, effectively chipping away at opponents' life totals early.
- 2
Bill’s Kynaios and Tiro utilized group hug effects to ramp and draw cards, enabling explosive plays like casting Mana Vault followed by Frantic Search and Bloom Tender to ramp quickly into his commander.
- 3
Jim’s Vial Smasher and Silas Renn combo enabled incremental commander damage with spells, applying steady pressure while maintaining disruption with cards like Mental Misstep and counterspells.
- 4
Jan’s Noyan Dar served as a defensive anchor, using landfall and bounce effects to maintain board control and slow down aggressive strategies.
- 5
Key combat interactions, such as Eliot’s use of ninjutsu to return creatures and trigger Yuriko’s damage ability, created critical life swings that shaped the early game tempo.
- 6
The multiplayer dynamic was influenced by Kynaios and Tiro’s land-drop triggered draw allowing all players to ramp simultaneously, which kept the game progressing steadily rather than stagnating.
Notable Cards
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Yuriko, the Tiger's Shadow
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Noyan Dar, Roil Shaper
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Vial Smasher the Fierce
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Silas Renn, Seeker Adept
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Kynaios and Tiro of Meletis
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Chrome Mox
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Mana Vault
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Bloom Tender
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Scroll Rack
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Siren Stormtamer
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Karn's Temporal Sundering
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Mental Misstep
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Birds of Paradise
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Reanimate
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Thought Vessel
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Preordain
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Volcanic Island
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Wooded Foothills
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Marsh Flats
Gameplay Summary
The game began with players developing their mana bases and setting up early board presence, with some strategic landfetching and ramp such as Marsh Flats, Wooded Foothills, and Chrome Mox enabling smoother plays.
Eliot's Yuriko deck started pressuring opponents early by attacking with evasive creatures and triggering Yuriko's damage-dealing ability, dealing damage to all players through card reveals.
Jan playing Noyan Dar provided a defensive presence with a strong blocker, aiming to control the board and leverage lands.
Bill's Kynaios and Tiro deck focused on group hug and ramp through casting spells like Mana Vault and Bloom Tender, enabling him to cast his commander and generate card advantage with Kynaios and Tiro's land-drop triggered draw and play effects.
Jim's Vial Smasher and Silas Renn deck played a Grixis group slug CMC-matters strategy, dealing incremental damage through commander triggers and controlling the board with disruption.