Deck Strategies
Najeela, the Blade-Blossom
Focuses on generating multiple combat phases through warrior tokens and combo pieces to achieve infinite attacks and win through combat damage.
Golos, Tireless Pilgrim
A proactive combo/control deck aiming to draw a large portion of the deck with Ad Nauseam and assemble a combo finish leveraging Golos's utility and powerful spells.
Anje Falkenrath
Executes a graveyard-based combo with Worldgorger Dragon by discarding and recur cards to generate infinite mana and then win the game.
Kenrith, the Returned King
A disruptive midrange/control deck that gains incremental advantage via Kenrith's versatile activated abilities, then leverages combat damage with haste and trample boosts to close out the game.
Gameplay Insights
- 1
Jesper's timely Force of Will countered Ryan's Animate Dead targeting Worldgorger Dragon, delaying Anje's combo attempt.
- 2
Garrett's successful Ad Nauseam revealed numerous combo pieces and mana acceleration, allowing a strong board presence and combo setup.
- 3
Folger used Kenrith's activated abilities thrice in combat to put multiple +1/+1 counters on Kenrith and grant all creatures trample and haste, maximizing damage output efficiently.
- 4
Jesper leveraged Assassin's Trophy to remove key creatures like Ghostly Pilferer and Rest in Peace to shut down graveyard strategies, demonstrating the importance of hate cards in cEDH.
- 5
Multiple players used discard and draw abilities from Anje and Timna to cycle through their decks quickly, illustrating the centrality of card selection and filtering in executing combos.
Notable Cards
Force of Will
Ad Nauseam
Worldgorger Dragon
Animate Dead
Assassin's Trophy
Rest in Peace
Dark Ritual
Mana Crypt
Chrome Mox
Tainted Pact
Pyroblast
Spell Pierce
Summary
The game began with all four players developing their mana bases and deploying their commanders early, setting the stage for a highly interactive cEDH match. Jesper on Najeela focused on assembling combat steps and warrior tokens, aiming to leverage Najeela's ability to generate infinite attack phases. Garrett piloting Golos sought to draw massive card advantage via Ad Nauseam, aiming to combo out quickly. Ryan's Anje deck aimed to dig deeply into the deck to assemble the Worldgorger Dragon combo for a swift win, while Folger on Kenrith played a disruptive control style, using Kenrith's versatile abilities to maintain board presence and pressure opponents. Early skirmishes involved a lot of hand disruption and counterspells, with Jesper successfully using Force of Will to protect his play and disrupt Ryan's attempts to establish the combo with Animate Dead and Worldgorger Dragon. Garrett successfully resolved an Ad Nauseam, revealing a plethora of mana acceleration and combo pieces, enabling him to establish a strong board presence. Folger used Kenrith aggressively in combat, utilizing his +1/+1 counters and trample and haste granting abilities to push through damage. Jesper continued to apply pressure with Najeela and token warriors, while also employing hate cards like Assassin's Trophy and Rest in Peace to hinder graveyard strategies. The game showcased a dynamic interplay of combo assembly, disruption, and combat tactics among four powerful commanders vying for control.