Deck & Commander Strategies

Firkraag, Cunning Instigator
Aggressively deploy dragons to pressure opponents, leveraging combat damage triggers to draw cards and place +1/+1 counters, enhancing board presence and card advantage.

Halana and Alena, Partners
Build a board of creatures while pumping them with +1/+1 counters each turn, utilizing first strike and poison counters to incrementally weaken opponents and control combat.

Arcanis the Omnipotent
Control the game by drawing cards and deploying counterspells, using Arcanis’s ability to generate card advantage and tempo to outlast opponents.

Grist, the Hunger Tide
Fill the graveyard and leverage insect tokens and sacrifice effects to destroy opponent’s creatures, focusing on attrition and incremental value from sacrificing creatures.
Gameplay Insights
- 1
Grist’s use of sacrificing creatures to destroy opponent’s threats created consistent pressure and board control.
- 2
Firkraag’s synergy with dragons enabled significant card draw and board growth through combat damage triggers and counters.
- 3
Halana and Alena’s strategy of accumulating +1/+1 counters and poison counters on creatures established a strong incremental advantage in combat.
- 4
Arcanis’s ability to draw three cards and return to hand provided resilience and card advantage, enabling multiple counterspells and reactive plays.
- 5
The players balanced aggression and defense carefully, with each deck leveraging its strengths to maintain board presence and disrupt opponents without overcommitting.
Notable Cards
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Firkraag, Cunning Instigator
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Halana and Alena, Partners
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Arcanis the Omnipotent
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Grist, the Hunger Tide
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Lighthouse Chronologist
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Deathrite Shaman
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Master Chef
Gameplay Summary
The multiplayer Commander game featured four players piloting distinct decks, each bringing unique strategies to the table.
Early turns were focused on establishing board presence with creatures and planeswalkers such as Grist, the Hunger Tide as a 1/1 insect planeswalker, Firkraag, Cunning Instigator with his dragon synergy and card draw, and Halana and Alena, Partners who pump creatures with counters and provide first strike.
Arcanis the Omnipotent provided a control element with card draw and counterspells, aiming to manipulate the flow of the game.
The game progressed with incremental board development, creature buffs, and graveyard interactions, especially from Grist’s deck.
Key moments included Grist sacrificing creatures to destroy threats, and Firkraag drawing cards off combat damage and applying pressure through multiple dragons.
Halana and Alena focused on growing their creatures with +1/+1 counters and poison counters, while Arcanis sought to slow opponents down with counters and tempo plays.
Players navigated around each other’s threats, balancing aggression with board control and resource management.






















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