THE BEST WAY TO GET DISQUALIFIED IN CEDH - BLUE FARM // ROWAN // KINNAN // DIHADA cEDH GAMEPLAY thumbnail Blurred backdrop thumbnail

THE BEST WAY TO GET DISQUALIFIED IN CEDH - BLUE FARM // ROWAN // KINNAN // DIHADA cEDH GAMEPLAY

The Library MTG profile icon
The Library MTG 22 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

    Utilizes card draw and burn spells to control the board and deal incremental damage, aiming to close out the game through efficient spellcasting and incremental advantage.

  • Tymna the Weaver

    Tymna the Weaver

    Focuses on aggressive card draw through combat and leveraging low-cost creatures to apply pressure and generate value, often pairing with black for disruption and removal.

  • Rowan, Scion of War

    Rowan, Scion of War

    Aggressive and tempo-oriented, aiming to generate tokens and deal incremental damage while maintaining board presence through spells and creatures that synergize with Rowan's abilities.

  • Kinnan, Bonder Prodigy

    Kinnan, Bonder Prodigy

    Ramp-centric deck that accelerates mana production through creatures and artifacts, enabling explosive plays and large-scale mana generation to fuel powerful spells and combos.

  • Dihada, Binder of Wills

    Dihada, Binder of Wills

    A turbo flicker combo deck that uses flicker effects to abuse enters-the-battlefield triggers and generate value, often aiming to chain combos to win through infinite loops or overwhelming board states.

Gameplay Insights

  • 1

    The blue farm player leveraged Animate Dead on Brood Lord combined with Molten Duplication to create multiple tokens and generate extra search triggers, significantly increasing board presence and mana resources.

  • 2

    Ad Nauseam was used in conjunction with rituals and mana acceleration to draw a large portion of the deck, setting up a lethal combo despite opponents holding interaction spells.

  • 3

    Mindbreak Trap and Snapback were key disruption spells played to try to prevent the combo from resolving, but timing and resource management limited their effectiveness.

  • 4

    The interaction between Breach and graveyard recursion spells allowed for repeated casting of powerful spells like Ad Nauseam, pushing the blue farm player into a dominant position.

  • 5

    Players demonstrated careful sequencing and response windows to navigate complex stacks, especially around critical combo pieces and counterspell windows.

  • 6

    A misplay involving Ad Nauseam being exiled but still treated as in the graveyard was noted but did not ultimately change the outcome, illustrating the difficulty of tracking complex game states in cEDH.

Notable Cards

  • Animate Dead

    Animate Dead

  • Molten Duplication

    Molten Duplication

  • Ad Nauseam

    Ad Nauseam

  • Beseech the Queen

    Beseech the Queen

  • Mindbreak Trap

    Mindbreak Trap

  • Snapback

    Snapback

  • Cabal Ritual

    Cabal Ritual

  • Grand Abolisher

    Grand Abolisher

  • Lotus Petal

    Lotus Petal

  • Mox Diamond

    Mox Diamond

  • Mana Vault

    Mana Vault

Gameplay Summary

The game began with players developing their mana bases and casting early creatures like Rowan, Scion of War and Incubation Druid, setting up for mid-game plays.

The blue farm deck quickly leveraged mana acceleration and powerful spells such as Animate Dead and Molten Duplication to establish a strong board presence with creatures like Brood Lord, enabling multiple token generations and additional search triggers.

A key turning point occurred when a complex sequence involving Breach, Ad Nauseam, and various rituals allowed the blue farm player to generate a massive mana pool and draw significant cards, threatening to close out the game quickly. Despite attempts from opponents to disrupt the combo with spells like Mindbreak Trap and Snapback, the blue farm player managed to maintain control and push through their win condition.

Other decks like Kinnan and Dihada aimed to accelerate mana and execute their own combos, but the overwhelming value and recursion from Animate Dead and Molten Duplication combined with Ad Nauseam's draw engine proved decisive.

The gameplay highlighted the intricacies and fragility of cEDH interactions, with players navigating responses and timing carefully to avoid being locked out or losing to a combo finish.

Watch on YouTube