Deck Strategies
Voja, Jaws of the Conclave
Build a large board of elves and wolves, use Voja's attack trigger to distribute +1/+1 counters, and draw cards based on the number of wolves, aiming for overwhelming board presence.
Aurelia, the Law Above
Aggressively attack with flying, vigilance, and haste creatures to trigger card draw and deal damage to opponents when attacking with groups of three or more creatures.
Anzrag, the Quake-Mole
Force Anzrag to be blocked each combat to untap creatures and generate additional combat phases, enabling multiple attacks and overwhelming opponents.
Izoni, Center of the Web
Utilize Izoni’s token creation and sacrifice abilities to generate card advantage and life gain, while leveraging new Karlov Manor mechanics and sacrificing spiders for value.
Gameplay Insights
- 1
Using Spore Frog to prevent all combat damage in a turn effectively stalls aggressive attacks and buys time for strategic development.
- 2
Blood Artist’s synergy with token sacrifice and creature deaths creates incremental life drain pressures on opponents.
- 3
Anzrag’s forced blocking and additional combat phases mechanic demands opponents to carefully consider blocking choices or face multiple attacks.
- 4
Pyroheart Wolf granting menace to other creatures increases offensive capabilities and forces opponents to commit more blockers.
- 5
Tracking and leveraging the number of attacking creatures to trigger Aurelia’s damage and card draw ability influences players’ attack decisions and politicking.
Notable Cards
Voja, Jaws of the Conclave
Aurelia, the Law Above
Anzrag, the Quake-Mole
Izoni, Center of the Web
Blood Artist
Spore Frog
Bramblewood Paragon
Detection Tower
Summary
The game began with each player establishing their board state by playing mana dorks and creatures to support their respective strategies. Voja focused on building a strong presence with elves and wolves, leveraging Voja, Jaws of the Conclave's ability to put +1/+1 counters on creatures and draw cards, aiming for a wide board state with big creatures. Aurelia's player assembled an aggressive, flying, and haste-oriented deck that rewards attacking with multiple creatures by drawing cards and dealing damage to opponents. Anzrag, the Quake-Mole's deck sought to create infinite combat phases by forcing itself to be blocked, which untapped creatures and granted extra combat steps, enabling multiple attacks in a turn. Izoni's player utilized the new Karlov Manor mechanics, creating spider tokens and leveraging sacrifice synergies to draw cards and gain life, coupled with a hidden commander twist adding an element of mystery to their approach. Early turns saw players developing their boards with mana ramp and utility creatures like Elvish Mystic, Bramblewood Paragon, and Blood Artist to maintain pressure and set up combos. Key interactions included the use of Spore Frog to prevent combat damage and the play of Blood Artist to drain opponents' life whenever creatures died, supporting Izoni's token sacrifice theme. The introduction of Pyroheart Wolf added menace to the board, synergizing with other creatures to increase offensive potential. Players carefully navigated combat phases, considering blockers and the threat of multiple combat phases from Anzrag, shaping their decisions around maximizing damage and board presence. The game dynamics revolved around leveraging powerful tribal synergies, managing resources, and anticipating opponents' threats to push toward their win conditions.