Fringe Commanders? | Krenko | Loot | Flubs | Ardenn/Tana | Casting Cost Podcast | cEDH Gameplay 9 thumbnail Blurred backdrop thumbnail
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Fringe Commanders? | Krenko | Loot | Flubs | Ardenn/Tana | Casting Cost Podcast | cEDH Gameplay 9

Casting Cost cEDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Loot, the Pathfinder

    Loot, the Pathfinder

    Leverages a combo involving exiling creatures to generate infinite colored mana, enabling the casting of numerous creatures and potentially drawing through the deck quickly to assemble a game-winning sequence.

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Focuses on generating massive numbers of goblin tokens each turn to overwhelm opponents with sheer quantity and haste, aiming to win through combat damage.

  • Tana, the Bloodsower Ardenn, Intrepid Archaeologist

    Ardenn, Intrepid Archaeologist / Tana, the Bloodsower

    Uses equipment synergies to boost creatures and potentially create combos that generate value through combat and token creation, applying pressure and disrupting opponents.

  • Flubs, the Fool

    Flubs, the Fool

    Executes a midrange plan that capitalizes on drawing cards and casting spells strategically, often involving interactions that stall or disrupt other players while building board presence.

Gameplay Insights

  • 1

    The Loot player’s infinite mana combo was powerful but limited by mana color constraints, demonstrating the importance of mana fixing in combo execution.

  • 2

    Krenko’s ability to rapidly flood the board with goblin tokens forced opponents to prioritize removal on tokens to prevent lethal swings.

  • 3

    The use of Helm of the Host on Godo allowed for infinite combat phases, creating complex combat interactions and requiring careful timing for blockers and damage placement.

  • 4

    Players used targeted enchantment destruction to slow down opponents’ ongoing combos, highlighting the value of disruption in cEDH gameplay.

  • 5

    Despite multiple combos threatening to end the game, players maintained tension by holding back key plays and interacting on opponents’ turns to control the board state.

Notable Cards

  • Loot, the Pathfinder

    Loot, the Pathfinder

  • Krenko, Mob Boss

    Krenko, Mob Boss

  • Helm of the Host

    Helm of the Host

  • Godo, Bandit Warlord

    Godo, Bandit Warlord

  • Thalia's Lieutenant

    Thalia's Lieutenant

  • Skullclamp

    Skullclamp

  • Exploration

    Exploration

Gameplay Summary

The game began with players ramping and setting up their mana bases using lands and mana artifacts, gradually developing their boards.

Early turns saw some cautious plays, but as the game progressed, one player with Loot, the Pathfinder demonstrated a powerful combo involving exiling creatures to generate infinite colored mana, enabling them to cast an endless stream of creatures.

Despite this, the combo was not immediately lethal due to mana color constraints and lack of additional resources.

Meanwhile, the Krenko player focused on goblin token generation, quickly amassing a large horde to apply pressure through aggressive combat steps.

Another player utilized Helm of the Host in conjunction with Godo, Bandit Warlord to create infinite combat phases, aiming to overwhelm opponents through repeated attacks and token creation.

Throughout the game, players attempted to disrupt each other's strategies with targeted removal and enchantment destruction, notably a Thalia's Lieutenant effect and various burn spells.

The game reached a tense state where multiple potential infinite combos were brewing, but careful interaction and sequencing were required to convert these into a win condition.

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