Deck & Commander Strategies

Lord Windgrace
A landfall-focused deck that uses lands entering the battlefield to generate tokens and value, aiming to out-nutrition opponents with incremental advantages and board presence.

Svyelun of Sea and Sky
A treasure and token synergy deck themed around sea and sky elements, leveraging artifact treasures and murpho tokens to control the board and generate value.

Kaalia of the Vast
An aggressive combat deck that cheats powerful Angels, Demons, and Dragons into play whenever Kaalia attacks, aiming to deal massive damage quickly and end games with alpha strikes.

Erebos, God of the Dead
A mono-black control and card draw deck, preventing opponents from gaining life while paying life to draw cards, using demons and torment effects to grind out a win through attrition.
Gameplay Insights
- 1
Lord Windgrace’s shift from land destruction to a landfall strategy allowed steady board development and token generation rather than disruptive play.
- 2
Strionic Resonator’s ability to copy triggered abilities posed a significant threat by potentially doubling Kaalia’s creature cheating triggers, forcing opponents to prepare for large swings.
- 3
Erebos’s ability to deny life gain and draw cards by paying life created a slow but consistent advantage, pressuring opponents to manage life totals carefully.
- 4
The interaction of landfall triggers causing damage to opponents and token creation provided incremental pressure on the table, highlighting the importance of managing land drops and triggers effectively.
- 5
Kaalia’s aggressive, high-impact combat strategy put the table on alert, as her ability to cheat large creatures into play on attack could end the game quickly if not addressed.
Notable Cards
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Strionic Resonator
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Demonic Tutor
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Urborg, Tomb of Yawgmoth
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Rakdos Signet
Gameplay Summary
The game featured a diverse set of commanders with distinct strategies: Lord Windgrace pivoted to a landfall build focused on generating value and tokens through lands entering the battlefield.
Svyelun of Sea and Sky aimed to exploit treasures and sea-themed synergy, emphasizing token generation and utility.
Kaalia of the Vast played a straightforward aggressive strategy, deploying powerful Angels, Demons, and Dragons to pressure opponents and potentially finish the game with a strong alpha strike.
Erebos, God of the Dead, took a slower, control-oriented approach, denying opponents life gain and drawing cards by paying life, aiming to outlast and out-resource the table with demons and torment effects. Early turns saw ramp and setup plays, including mana rocks, dual lands, and key enchantments like Deep Root Waters generating tokens.
Strionic Resonator was played to double triggered abilities, notably threatening to amplify Kaalia’s combat triggers.
Lord Windgrace’s landfall triggers steadily taxed opponents and generated board presence.
Combat began with Kaalia attacking and cheating large creatures into play, prompting others to consider how to respond defensively.
Erebos used card draw and life payment to maintain options, while Windgrace leveraged discard and token creation to build momentum.
The game tension rose as players acknowledged the high damage potential on the table, with Kaalia poised to deliver a lethal blow and others strategizing to disrupt or survive it.
The interplay of ramp, tokens, and combat threats defined the pacing, with a likely decisive moment hinging on Kaalia’s alpha strike and the others' ability to respond.











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