Hearthhull, the Worldseed VS Lightning, Army of One VS Eriette VS Cloud Commander Game Play thumbnail Blurred backdrop thumbnail
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Hearthhull, the Worldseed VS Lightning, Army of One VS Eriette VS Cloud Commander Game Play

MTG Muddstah


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Hearthhull, the Worldseed

    Hearthhull, the Worldseed

    Focuses on creating and leveraging insect tokens and swarm synergies to pressure opponents, utilizing sacrifice and board presence to control the game.

  • Lightning, Army of One

    Lightning, Army of One

    Aggressively deals damage with double strike and equipment buffs, aiming to quickly eliminate opponents through high burst damage and multiple combat phases.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    Utilizes equipment to enhance combat abilities and draw cards on attacks, generating incremental advantage through repeated combat damage and equipment synergies.

  • Eriette of the Charmed Apple

    Eriette of the Charmed Apple

    Leverages enchantment synergies and life-drain effects to steadily weaken opponents while enhancing and protecting key creatures to maintain board control.

Gameplay Insights

  • 1

    Moving equipment like Lightning Greaves and Genji Gloves strategically among creatures maximized combat potential and resilience.

  • 2

    The use of Walts of Rage to clear the board, combined with protection spells like Brilliant Halo, allowed selective preservation of key threats.

  • 3

    Max's Lightning commander built up damage counters and used double strike along with duelist heritage to quadruple damage output, culminating in a lethal commander damage finish.

  • 4

    Sanga's Eriette deck effectively used enchantment recursion through Mantle of the Ancients and protective auras to sustain pressure and life drain.

  • 5

    The timing of board wipes and responses such as Nature's Claim and Path to Exile disrupted opponents' key threats and shifted momentum.

  • 6

    Cloud's ability to draw cards on attacking helped maintain card advantage and enabled multiple combat phases to apply pressure consistently.

Notable Cards

  • Lightning Greaves

    Lightning Greaves

  • Brilliant Halo

    Brilliant Halo

  • Mantle of the Ancients

    Mantle of the Ancients

  • Blasphemous Act

    Blasphemous Act

  • Tome of Legends

    Tome of Legends

  • Vow of Torment

    Vow of Torment

  • Nature's Claim

    Nature's Claim

  • Sunbaked Canyon

    Sunbaked Canyon

Gameplay Summary

The game started with all four players developing their mana bases and early board presence, with aggressive plays from Lightning, Army of One, and incremental advantage from other commanders.

Early skirmishes involved key equipment like Lightning Greaves and Genji Gloves moving among creatures to maximize combat effectiveness, with Cloud, Ex-SOLDIER applying steady pressure through repeated attacks and card draw.

A pivotal moment occurred when a board wipe was cast, but Ariette of the Charmed Apple was protected with Brilliant Halo, allowing her to continue draining life and maintaining board presence. Max's Lightning commander leveraged double strike and damage multipliers to deal heavy bursts of damage, notably delivering a fatal blow with commander damage by doubling damage output and executing multiple combat steps.

Sanga's Eriette deck capitalized on enchantment synergies and continuous life drain, ultimately winning the game by overwhelming opponents with menacing creatures boosted by auras and recurring enchantments.

The game featured tactical equipment maneuvers, well-timed board wipes, and life-drain triggers that shaped the flow and outcome of the match.

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