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XIII. PART 3 - IMPLEMENTS OF cEDH - S13E3 - TYMNA/KRAUM v CORMELA v MAGDA v KRARK/SAKASHIMA GAMEPLAY

Veil of Death MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

    Generate treasures aggressively to ramp into powerful artifact synergies and apply early pressure with creatures like Spark Mage. The deck aims to build mana quickly and utilize treasures for explosive plays.

  • Kraum, Ludevic's Opus Tymna the Weaver

    Tymna the Weaver / Kraum, Ludevic's Opus

    Leverage card draw from combat damage and disruption via creatures like Opposition Agent. The deck focuses on controlling the game state and generating card advantage to assemble combos while denying opponents key plays.

  • Krark, the Thumbless Sakashima of a Thousand Faces

    Sakashima of a Thousand Faces / Krark, the Thumbless

    Utilize artifact recursion and storm mechanics to generate large storm counts for lethal sequences. Combines spell copying and treasure generation to produce lethal combos, often through spells like Brain Freeze and Grapeshot.

  • Cormela, Glamour Thief

    Cormela, Glamour Thief

    Control the board state through tempo plays and disruption spells like Cyclonic Rift and Silence. Focuses on denying opponents' early threats and combo pieces to stall until a window for winning can be created.

Gameplay Insights

  • 1

    Flashing in Opposition Agent early to disrupt opponents’ tutors and gain card advantage was a key tempo play.

  • 2

    Repeated attempts to execute a storm combo involving Underworld Breach and Brain Freeze were met with strong disruption, illustrating the importance of timing and stack interaction in cEDH.

  • 3

    Magda’s treasure generation enabled multiple explosive turns, allowing quick mana acceleration and pressure through multiple combat steps.

  • 4

    Using Chain of Vapor to bounce and recast Mana Crypt showcased savvy resource management and interaction with opponents' threats.

  • 5

    Players maximized the value of triggered abilities like Arc Mage and Storm Kill to draw cards and generate treasure tokens during combo sequences.

  • 6

    Counterspell timing, especially Silence and Force of Will, was crucial in breaking up lethal combos and shifting momentum.

  • 7

    The synergy between artifact recursion, storm spells, and mana rocks created complex decision trees on how best to maximize storm count without dying to opponents’ disruptions.

Notable Cards

  • Opposition Agent

    Opposition Agent

  • Mana Crypt

    Mana Crypt

  • Underworld Breach

    Underworld Breach

  • Brain Freeze

    Brain Freeze

  • Force of Will

    Force of Will

  • Cyclonic Rift

    Cyclonic Rift

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

  • Spark Mage

    Spark Mage

  • Grapeshot

    Grapeshot

  • Silence

    Silence

  • Grinding Station

    Grinding Station

  • Demonic Tutor

    Demonic Tutor

  • Defense Grid

    Defense Grid

Summary

The game began with all players setting up their mana bases and early plays, with some initial interactions involving artifact mana rocks and minor board development. Magda, Brazen Outlaw aggressively generated treasure tokens and applied early pressure by swinging with Spark Mage and other creatures. Meanwhile, Tymna the Weaver and Kraum, Ludevic's Opus players developed card advantage and board presence, with Tymna notably flashing in Opposition Agent to disrupt opponents. A pivotal moment came when multiple storm-related combos and interactions emerged. One player utilized Underworld Breach combined with various spells including Brain Freeze and Force of Will to attempt a high-storm count lethal sequence, involving multiple copies of Storm and Arc Mage triggers, with heavy treasure token generation fueling the mana costs. Despite these efforts, opponents repeatedly disrupted the combo with counterspells and removal, including a well-timed Silence and Cyclonic Rift targeting Opposition Agent. The game saw back-and-forth counterplay with players using tutors, artifact recursion, and tempo plays. Ultimately, the complex interactions around storm mechanics, artifact synergies, and disruption spells defined the game tempo. The player piloting Magda managed to maintain treasure production and pressure while others scrambled to assemble or counter combos. The game ended shortly after a sequence of attempts to execute a lethal storm combo was successfully countered, demonstrating the delicate balance of offensive combo lines and defensive disruption in a competitive multiplayer Commander setting.

Description

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