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Salt Con 10K - Day 1 Round 6 - Derevi v Krark/Thras v Krark/Thras v Etali (ComedianMTG)

The Mind Over Meta

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Derevi, Empyrial Tactician

    Derevi, Empyrial Tactician

    Uses the ability to tap and untap creatures to control the board, generate value through creatures and enchantments, and disrupt opponents while gaining incremental advantage.

  • Krark, the Thumbless Thrasios, Triton Hero

    Krark, the Thumbless // Thrasios, Triton Hero

    Relies on efficient spells, card draw, and mana acceleration to assemble combos and generate value through spellcasting, aiming for explosive turns and resource advantage.

  • Etali, Primal Conqueror // Etali, Primal Sickness

    Etali, Primal Conqueror

    Focuses on ramping quickly and attacking to exile cards from opponents' decks, leveraging Etali's ability to gain card advantage and apply pressure.

Gameplay Insights

  • 1

    Using Mystic Remora early helped slow down opponents by taxing their noncreature spells while providing card advantage.

  • 2

    Casting Gamble early allowed the player to discard less useful cards while fetching needed lands, accelerating their mana base.

  • 3

    Swan Song was a key counterspell that exiled a threatening creature, showcasing the importance of interaction in maintaining board control.

  • 4

    Combat decisions reflected a balance between accepting some damage and preserving creatures for board presence, emphasizing tactical positioning.

  • 5

    Players carefully managed their mana and triggers, such as with Weathered Wayfarer and Emerald Charm, to maximize value and disrupt opponents' plays.

  • 6

    The use of utility lands like Forbidden Orchard and synergy with token creatures helped maintain pressure and mana fixing throughout the game.

Notable Cards

  • Mystic Remora

    Mystic Remora

  • Gamble

    Gamble

  • Swan Song

    Swan Song

  • Mox Diamond

    Mox Diamond

  • White Plume Adventurer

    White Plume Adventurer

  • Forbidden Orchard

    Forbidden Orchard

Summary

The game opened with players establishing their board states through efficient mana development and card draw. Early plays included casting Mystic Remora, ramping creatures such as Fyndhorn Elves, and setting up key enchantments and utility lands. The Krark/Thrasios decks sought to leverage their combo potential and card advantage with spells like Gamble and Mox Diamond, while Derevi used her ability to tap and untap creatures to maintain board control and generate incremental value. Etali's deck focused on aggressive ramp and leveraging Etali's ability to attack and exile cards for value. A critical moment came when a Swan Song was used to exile a threatening creature, showcasing interaction and countermagic importance. Combat saw careful attacker assignments and blocks, with players positioning themselves to minimize damage while maximizing board presence. Weathered board states and resource management, including lands and tokens, shaped the midgame. Despite some early missteps and challenging draws, players continued to develop their strategies with incremental advantage plays and threats on board. The game was characterized by a slow buildup rather than explosive combo wins, emphasizing value plays and tactical combat decisions.