Deck Strategies
Alesha, Who Laughs at Fate
Aims to use a heavy reanimator theme, bringing creatures back from the graveyard to the battlefield for continuous advantage.
Ghalta, Primal Hunger
Deploys large creatures and uses vehicles for consistency, aiming to get Ghalta on the board as often as possible, even in the face of removal.
Niv-Mizzet, Visionary
Plans to deal damage to opponents, draw cards, and repeat. The win condition changes based on the drawn cards, but predominantly leverages Pyroclasm-like effects.
Krenko, Mob Boss
Focuses on generating a large army of Goblin tokens by using Krenko's ability, aiming to overwhelm opponents with sheer numbers.
Gameplay Insights
- 1
Madison's early ramp with Soul Ring and Thought Vessel provided a significant mana advantage, enabling quicker deployment of strategies.
- 2
Alex's aggressive start with Krenko, Mob Boss set the pace of the game, forcing the other players to respond to the growing Goblin army.
- 3
Bill's use of vehicles offered an innovative approach to keeping Ghalta, Primal Hunger in play, despite potential removals.
- 4
Jan's Niv-Mizzet, Visionary deck showcased the potential of the deck's damage and card draw dynamic.
Notable Cards
Thought Vessel
Thrasios, Triton Hero
Arbor Elf
Squee, Goblin Nabob
Summary
The game kicked off with each player revealing their respective commander strategies. Alex, piloting Krenko, Mob Boss, focused on generating an army of goblin tokens, while Madison, commanding Alesha, Who Laughs at Fate, aimed for a reanimator-style strategy. Bill, playing Ghalta, Primal Hunger, sought to leverage his commander's size and power, using vehicles for added consistency. Lastly, Jan guided Niv-Mizzet, Visionary with a plan to deal damage, draw cards, and repeat. The early game saw a quick ramp from Madison with a Soul Ring and Thought Vessel, while Alex made an aggressive start with Krenko. As the game progressed, several key cards and strategies emerged, significantly shaping the outcome.