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Malcolm vs. Six - Duel Commander - EDH│MTG│bitzelberg

bitzelberg

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Malcolm, the Eyes

    Malcolm, the Eyes

    A tempo and value-oriented deck that uses creatures and clues to generate card advantage and pressure the opponent. It aims to control the pace of the game and use synergies from Modern Horizons cards to maintain board presence.

  • Six

    Six

    A land-focused deck that employs recursion, defensive lands like Glacial Chasm, and life gain to stabilize and grind out the game. It uses landfall and graveyard interactions to generate advantage and prevent aggressive advances.

Gameplay Insights

  • 1

    Using Glacial Chasm and copying it allowed Six to create a strong defensive setup while generating skeleton tokens, effectively delaying Malcolm's aggression.

  • 2

    Malcolm's use of clues and card draw spells like Brainstorm helped maintain consistent pressure and selection, important in a matchup where tempo is critical.

  • 3

    Six's land recursion through cards like Conduit of Worlds synergized well with the graveyard and landfall mechanics, enabling sustained board presence and life gain.

  • 4

    The interaction between land sacrifice triggers and graveyard recursion created incremental value that kept Six afloat against Malcolm's tempo plays.

  • 5

    Malcolm's decision to attack carefully while managing blockers and life totals showcased the tension in trying to break through Six's defenses without overextending.

Notable Cards

  • Glacial Chasm

    Glacial Chasm

  • Conduit of Worlds

    Conduit of Worlds

  • Brainstorm

    Brainstorm

  • Dragon's Rage Channeler

    Dragon's Rage Channeler

Summary

The game is a Duel Commander match between Malcolm, the Eyes and Six, featuring decks with modern Horizons cards and land-focused synergies. Malcolm's deck leverages tempo plays and value generation through creatures and clues, aiming to control the board and generate incremental advantage. Six's deck revolves around a heavy land synergy, utilizing cards like Glacial Chasm, Underrealm Lich, and land recursion to stabilize and grind out the game. The early turns featured both players developing their board states with key Modern Horizons cards and setting up their respective engines. Malcolm attempted to apply pressure with creatures and card draw while dealing with Six's defensive lands and life gain. Six used recursion and land-based triggers to maintain card advantage and survive aggressive plays. A notable moment was Malcolm copying Glacial Chasm to create a defensive barrier and skeleton tokens, highlighting the interaction between land and creature synergies. The game showcased a slow build-up where Malcolm tried to sneak around Six's defenses, but Six's ability to recur lands and generate treasure tokens kept the board stable. The match's outcome hinged on Malcolm's ability to break through Six's land-based defenses and maintain tempo while Six aimed to outvalue and outlast with land recursion and life gain.

Description

Onto the second round against a new star on the horizon - SIX! A slightly different approach compared to Azusa, but still a lot of lands! Enjoy the session 🌴

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📜Decklists: Malcolm Tempo: tinyurl.com/bitzelmox76 Six Lands: tinyurl.com/bitzelmox79

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Intro: 00:00 - 02:26 Gameplay: 02:27 - 36:19 Outro & Discussion: 36:20 - 37:46