Tooo Many Free Spells??? - Cedh Gameplay - Narset Vs Rielle Vs Cormela Vs Tymna/Tana thumbnail Blurred backdrop thumbnail
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Tooo Many Free Spells??? - Cedh Gameplay - Narset Vs Rielle Vs Cormela Vs Tymna/Tana

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Commanders featured in this Gameplay Reviewed & Verified

Decklist

Deck & Commander Strategies

  • Narset, Enlightened Master

    Narset, Enlightened Master

    Aim to get multiple combat phases by hasting Narset and flipping extra turn spells.

  • Cormela, Glamour Thief

    Cormela, Glamour Thief

    Use Cormela's ability to accelerate out or as part of a multi-card sack combo.

  • Tymna the Weaver Tana, the Bloodsower

    Tymna the Weaver and Tana, the Bloodsower

    Deploy a four-color creature combo with multiple different 'a + b' combo lines.

  • Rielle, the Everwise

    Rielle, the Everwise

    Use Rielle's ability to generate card advantage from discards and assemble an underworld breach combo.

Gameplay Insights

  • 1

    Hidden's use of counterspells and card draw engines with Rielle was a key factor in maintaining board control.

  • 2

    Aaron's strategic use of Deadly Rolick to exile Rielle in response to Thatcher's reanimation of Protean Hulk was a game-changing play.

  • 3

    The counter war over Troy's Narset, Enlightened Master was a major turning point in the game, with Narset ultimately being countered and the momentum shifting away from Troy.

Notable Cards

  • Underworld Breach

    Underworld Breach

  • Fierce Guardianship

    Fierce Guardianship

  • Pyroblast

    Pyroblast

  • Protean Hulk

    Protean Hulk

  • Cursed Totem

    Cursed Totem

  • Force of Will

    Force of Will

  • Mystic Remora

    Mystic Remora

Gameplay Summary

The game was a high-stakes, counter-heavy match with a lot of strategic plays.

Early on, Rielle, the Everwise, and Narset, Enlightened Master, quickly established their board presence with efficient card draw engines and counterspells.

However, they were soon met with resistance from Cormela, Glamour Thief, and the Tymna/Tana pair, who leveraged their creatures and strategic spells to disrupt the game flow.

The game's turning point occurred when Narset attempted to resolve an uncounterable, hasty attack, only to be thwarted by a flurry of counterspells from Rielle.

The game's end was marked by a dramatic battle between Thatcher's Protean Hulk and Hidden's Rielle.

Despite a massive card draw from Rielle in response to Thatcher's actions, Aaron managed to sneak in a deadly rolic, exiling Rielle and effectively ending the game.

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