THE DEEP - IMPLEMENTS OF cEDH - S29E6 - YOSHIMARU/THRASIOS v ERINIS/URCHIN v KEFKA v MAGDA #MTG thumbnail Blurred backdrop thumbnail
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THE DEEP - IMPLEMENTS OF cEDH - S29E6 - YOSHIMARU/THRASIOS v ERINIS/URCHIN v KEFKA v MAGDA #MTG

Veil of Death MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Yoshimaru, Ever Faithful

    Yoshimaru, Ever Faithful

    Utilizes fast mana and aggressive creature deployment to quickly apply pressure and establish board presence, aiming for early combat damage and synergy with token generation.

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

    Focuses on efficient mana ramp and card advantage, leveraging scrying and top-deck manipulation to assemble combos or control elements for a late-game win.

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

    Employs dwarf tribal synergies and artifact interactions to generate explosive mana and value, often aiming to combo out or overwhelm opponents with rapid resource accumulation.

  • Erinis, Gloom Stalker

    Erinis, Gloom Stalker

    Uses graveyard exile and token generation mechanics to disrupt opponents and build incremental advantage through repeated triggers and pressure from generated devils.

  • Street Urchin

    Street Urchin

    Leverages discard and graveyard hate to control the game state while facilitating combo pieces or incremental advantage through resource denial.

  • Kefka, Court Mage // Kefka, Ruler of Ruin

    Kefka, Court Mage // Kefka, Ruler of Ruin

    Focuses on chaos and randomness, using Kefka’s unique abilities to create unpredictable board states and combos that can lead to quick, decisive victories.

Gameplay Insights

  • 1

    Casting Tainted Pact early to exile the majority of the library, effectively setting up for a streamlined combo or to avoid losing to top-decking issues.

  • 2

    Using Zoth Chaos Rider's token generation to create incremental disruption and card draw, forcing opponents into difficult decisions.

  • 3

    Deploying quick mana acceleration with Mox Diamond and fetch lands to cast commanders and key spells on the first or second turn.

  • 4

    The choice to pass early turns with minimal interaction, focusing instead on building a critical mass of resources and triggers for a burst play.

  • 5

    Handling of key threats like Esper Sentinel and managing removal options carefully due to limited mana and timing constraints.

Notable Cards

  • Mox Diamond

    Mox Diamond

  • Tainted Pact

    Tainted Pact

  • Esper Sentinel

    Esper Sentinel

Gameplay Summary

The game featured a fast-paced and explosive early development, with players leveraging powerful mana acceleration and disruptive spells.

One player quickly established a board presence by casting their commander and ramping with Mox Diamond and gemstone lands.

Another player utilized fetch lands and Esper Sentinel to pressure opponents while setting up their mana base.

Key plays included deploying a Zoth Chaos Rider that generated tokens and triggered card draw/discard effects, creating incremental value and disruption.

A pivotal moment came when a player cast Tainted Pact, enabling a significant library manipulation that left only one card remaining, signaling a potential combo setup or critical win condition.

Despite aggressive early attacks and board states, the game reset as a player effectively used Tainted Pact and other spells to exile their entire library, suggesting a strategic pivot or a forced restart scenario.

The match concluded with players acknowledging the intensity and speed of the game, setting the stage for another round.

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