Deck Strategies
Edric, Spymaster of Trest
Apply constant pressure through evasive creatures that draw cards on dealing combat damage, leveraging incremental advantage and tempo to overwhelm opponents.
Rashmi, Eternities Crafter
Utilize triggered card draw from casting spells to maintain a high velocity of resources, supported by control elements and counter spells to protect the board state and combo pieces.
Kodama of the East Tree / Sakashima of a Thousand Faces
Focus on synergistic creature interactions and value generation, using cloning and recursion to capitalize on board presence and incremental advantage.
Kinnan, Bonder Prodigy
Generate large amounts of mana quickly through ramp spells and creatures, aiming to cast high-impact spells early and leverage mana-intensive combos, while also using disruption to protect key pieces.
Gameplay Insights
- 1
Rashmi's early double triggered draw engine combined with Force of Will protection created a powerful tempo advantage.
- 2
The presence of Hullbreacher forced Edric to expend his counter spell early, limiting his defensive options later in the game.
- 3
Blue Sun's Zenith for six mana served as a major card advantage swing, replenishing Rashmi's hand and enabling further plays.
- 4
Players carefully managed their responses to triggered abilities to maximize value, such as resolving Mr. Kamura before Rashmi's triggers.
- 5
Reality Shift was used strategically to remove problematic creatures without engaging in combat or counter wars.
- 6
Maintaining knowledge of basic land availability was crucial for mana fixing and smooth casting, especially for mono or two-color decks.
- 7
Cloudstone Curio and Trophy Mage enabled combo setups and value recursion, highlighting the importance of tutor effects in cEDH.
Notable Cards
Wavebreak Hippocamp
Force of Will
Blue Sun's Zenith
Merchant Scroll
Worldly Tutor
Baral, Chief of Compliance
Reality Shift
Cloudstone Curio
Hullbreacher
Sapphire Medallion
Druids' Repository
Summary
The game began with each player establishing their mana base and early board presence through efficient ramp and card draw. Rashmi's deck had a strong opening with multiple triggered draws from Wavebreak Hippocamp and Rashmi herself, supported by Force of Will for protection. Edric's deck applied early pressure with evasive creatures like Wingcrafter and Edric himself, leveraging card draw from combat damage. Meanwhile, Kinnan aimed for ramp and big mana plays but was disrupted due to the presence of hull breacher, forcing the player to expend critical counter spells early. A pivotal moment occurred when Rashmi resolved a Blue Sun's Zenith for six, drawing a significant number of cards and replenishing resources, which created a momentum swing. The interplay of key cards like Merchant Scroll and Worldly Tutor allowed the players to search for critical pieces such as Baral, Chief of Compliance, and Cloudstone Curio to set up combos or control elements. Reality Shift was used effectively to remove threats like Seaborne Muse, while wavebreak hippocamp and Rashmi's triggers kept the card flow consistent. The game showcased the tension between aggressive card draw/combo setups and control elements, with players having to carefully manage their resources and counter spells to maintain their board states. Ultimately, the game highlighted the strengths and weaknesses of each Simic commander in cEDH environments, emphasizing synergy, interaction, and timing.