Deck & Commander Strategies
Sauron, the Dark Lord
A Grixis deck combining fast disruption and powerful finishers, aiming to cheat out a large Sauron creature to dominate the board and finish opponents quickly.
Lonis, Cryptozoologist
A Simic creature-focused deck generating clues and ramp to eventually create infinite clues and steal opponents’ permanents, leveraging card draw engines and synergy.
Aragorn, the Uniter
A combo deck centered on red creatures and spells, aiming to produce infinite damage through infinite mana and explosive token generation, utilizing tutors like Imperial Recruiter and Dockside Extortionist.
Elsha of the Infinite
A spellcasting deck focused on casting multiple spells per turn, aiming to leverage infinite spells and card advantage to overwhelm opponents and win through combos.
Gameplay Insights
- 1
Aragorn’s use of Imperial Recruiter to tutor Dockside Extortionist early significantly accelerated his treasure token generation, creating pressure on opponents.
- 2
Lonis struggled with the downside of Orcish Bowmaster, which punished players for drawing cards, forcing careful timing on card draw effects like Rustic Study and Heuristic Study.
- 3
Players had to balance the threat posed by Orcish Bowmaster against their own combo potential, leading to strategic decisions about whether to remove it immediately or play around it.
- 4
The multiplayer nature of the game led to careful sequencing of plays, as each player weighed the risk of exposing their combos to disruption while trying to advance their board state.
- 5
The presence of multiple tutors and interaction spells highlighted the importance of resource management and timing in cEDH multiplayer environments.
Notable Cards
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Imperial Recruiter
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Dockside Extortionist
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Gemstone Caverns
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Force of Negation
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Misty Rainforest
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Volcanic Island
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Ground Seal
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Mox Diamond
Gameplay Summary
The multiplayer cEDH game featured four commanders—Sauron, Lonis, Aragorn, and Elsha—each showcasing their distinct strategies.
Early turns saw players establishing their board states with key mana accelerants and card draw engines.
Lonis focused on generating clues and ramping into a creature-heavy, Simic-based plan that aimed to produce infinite clues and eventually infinite steals.
Aragorn pursued a combo-centric approach centered on generating infinite damage through red creatures and spells, leveraging tutors like Imperial Recruiter to find powerful combo pieces such as Dockside Extortionist.
Sauron utilized a Grixis shell with efficient disruption and the ability to cheat out a massive Sauron creature to dominate combat.
Elsha aimed to leverage her infinite spellcasting potential, drawing from prior tournament success to navigate through the game’s complexity. A key moment arose when Aragorn resolved an Imperial Recruiter to fetch Dockside Extortionist, generating significant treasure tokens that pressured opponents.
Meanwhile, Lonis’s reliance on drawing cards and generating clues was hindered by board interactions like Orcish Bowmaster, which punished opponents for drawing cards and forced players to carefully balance aggression with defense.
The game featured intricate decision-making around which threats to prioritize, with players weighing the benefits of removing or tolerating key creatures like Orcish Bowmaster.
Throughout, players maintained tight resource management and strategic sequencing, with the game evolving into a tense standoff where each player sought to assemble their infinite combos or board dominance.
The win condition centered on executing these infinite combos—whether infinite damage from Aragorn, infinite clues and steals from Lonis, or overwhelming board presence from Sauron and Elsha.