Innistrad Remastered Commanders! | Commander Party #7 | MTG EDH Magic the Gathering Gameplay thumbnail Blurred backdrop thumbnail
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Innistrad Remastered Commanders! | Commander Party #7 | MTG EDH Magic the Gathering Gameplay

Good Time Society


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Gitrog Monster

    The Gitrog Monster

    Ramp aggressively using land sacrifice and draw effects to put multiple lands onto the battlefield, aiming to outvalue opponents with massive creatures and landfall synergies.

  • Gisa and Geralf

    Gisa and Geralf

    Fill the graveyard with zombies and repeatedly reanimate them to maintain a growing and resilient board presence, combining mill and recursion.

  • Edgar Markov

    Edgar Markov

    Build a vampire army by casting vampire creatures to generate vampire tokens and apply pressure with buffs and combat damage triggers.

  • Archangel Avacyn // Avacyn, the Purifier

    Archangel Avacyn

    Flicker Avacyn to grant indestructibility to creatures and redirect damage, creating a strong defensive board that can repeatedly reset and protect key creatures.

Gameplay Insights

  • 1

    Using Archangel Avacyn's flicker ability to make creatures indestructible and redirect damage proved crucial for mitigating board wipes and combat damage.

  • 2

    Edgar Markov’s vampire tribal synergy and token generation created constant board pressure and incremental growth through combat.

  • 3

    Gisa and Geralf’s graveyard milling and reanimation allowed for sustained aggression and resilience against removal.

  • 4

    The Gitrog Monster’s ramp and landfall strategies accelerated mana production and board development, threatening to overwhelm opponents with large creatures and lands.

  • 5

    Players carefully managed combat blocks to trigger buffs and life gain, particularly in the vampire and zombie tribal decks.

Notable Cards

  • The Gitrog Monster

    The Gitrog Monster

  • Edgar Markov

    Edgar Markov

  • Gisa and Geralf

    Gisa and Geralf

  • Archangel Avacyn // Avacyn, the Purifier

    Archangel Avacyn // Avacyn, the Purifier

  • Legion's Landing // Adanto, the First Fort

    Legion's Landing // Adanto, the First Fort

  • Mogis's Marauder

    Mogis's Marauder

  • Arcane Signet

    Arcane Signet

  • Hammer of Nazahn

    Hammer of Nazahn

Gameplay Summary

The game began with all four players establishing their board states and ramping their mana bases.

The Gitrog Monster player focused on ramping with land sacrifices and deploying a large Frog token capable of milling opponents and putting lands onto the battlefield.

Edgar Markov steadily built a vampire army by casting multiple vampire creatures each turn, leveraging his commander’s ability to generate tokens and grow the board.

Gisa and Geralf filled their graveyard quickly and reanimated zombies, setting up for continuous recursion and board presence.

Archangel Avacyn focused on flickering Avacyn to grant indestructibility and redirect damage, creating a defensive and resilient strategy. Key turning points included Edgar Markov’s early aggression with vampire tokens and buffs, combined with Gisa and Geralf’s graveyard recursion that kept the zombie swarm growing.

The Gitrog Monster’s milling strategy threatened to overwhelm opponents by putting multiple lands into play, accelerating his mana advantage.

Archangel Avacyn’s ability to toggle indestructibility and redirect damage made her a significant deterrent to combat and removal, forcing opponents to reconsider attacks.

The game was characterized by a mix of token swarms, graveyard synergy, and incremental value plays, with combat damage and removal spells being pivotal in shifting momentum.

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