Deck Strategies
Tiamat
Focuses on ramp and casting multiple powerful dragons to control the board and overwhelm opponents with high-impact creatures.
Mikaeus, the Lunarch
Token generation and anthem effects to build a large army of soldiers, leveraging land tax and counters to grow and buff creatures for wide attacks.
Xyris, the Writhing Storm
Token and life gain synergy, creating multiple token copies of Savage Ventmaw and other creatures, drawing cards, and pressuring opponents with incremental advantages.
Kolvori, God of Kinship
Counter and +1/+1 counter synergy, utilizing equipment and token generation, aiming to grow commanders through fighting and combat to dominate the board.
Gameplay Insights
- 1
Dylan's repeated use of Mikaeus's ability to add counters and pump his soldier tokens created a growing threat that culminated in massive combat damage.
- 2
Dom's synergy between Prosperous Innkeeper, Old Nawbone, and Essex allowed for exponential token generation and life gain, providing a strong engine for sustained board presence.
- 3
The use of Crux of Fate to clear dragons from the battlefield temporarily stalled Drew’s Tiamat deck, forcing her to rebuild and adjust strategy.
- 4
Dom's timely use of Artifact Mutation on the Ozolith disrupted Kolvori’s counter synergy, demonstrating the importance of artifact removal in controlling board states.
- 5
Combat phases were crucial, with multiple players using chump blockers and clever trades to mitigate damage or preserve key creatures, highlighting tactical depth and interaction.
- 6
Card draw spells like Secret Rendezvous and Jessica's Will significantly increased players' resources, allowing for explosive turns and maintaining momentum.
Notable Cards
Land Tax
Savage Ventmaw
Prosperous Innkeeper
Chromatic Lantern
Crux of Fate
Dragonlord Silumgar
Artifact Mutation
Kindred Boon
Genesis Ultimatum
Skullclamp
Abundance
Summary
The game featured four commanders: Tiamat, Mikaeus the Lunarch, Xyris the Writhing Storm, and Kolvori, God of Kinship. Early turns focused on ramp and setting up board presence, with Mikaeus's land tax and anthem effects generating tokens, and Kolvori's counters fueling growth. Dom's Xyris deck leveraged token generation and life gain synergies, creating multiple copies of Savage Ventmaw and other token creatures, while Drew's Tiamat deck sought to assemble powerful dragons and control elements. Dylan's Mikaeus deck steadily built a massive soldier token army, culminating in a devastating swing with over forty tokens, heavily pressuring the table. Key turning points included Drew casting Crux of Fate to wipe dragons, and Dom's artifact mutation destroying the Ozolith to hinder Kolvori, though Kolvori was later destroyed by counterspells and removal. The game featured heavy token generation, life gain, and combat damage exchanges, with multiple players drawing cards and generating resources from creatures like Prosperous Innkeeper and Old Nawbone. The game moved into late stages with Dylan deploying massive token armies, while Dom continued to tutor and cast Bruticlad to enhance his board. The gameplay highlighted complex board states with multiple interactions and combat phases aiming to control the battlefield and push damage.