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Zedruu vs Roon vs Slimefoot vs Muldrotha EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Zedruu the Greathearted

    Zedruu the Greathearted

    A pillowfort and group hug style deck that leverages giving opponents permanents while drawing cards and controlling the pace of the game through incremental advantage and board wipes.

  • Roon of the Hidden Realm

    Roon of the Hidden Realm

    Blink and flicker control, enabling value from enter-the-battlefield effects and disrupting opponents’ strategies by exiling key creatures and reusing their own permanents.

  • Slimefoot, the Stowaway

    Slimefoot, the Stowaway

    Token generation and sacrifice synergy, producing saprolings to drain opponents’ life totals while using equipment and sacrifice outlets for card draw and incremental life gain.

  • Muldrotha, the Gravetide

    Muldrotha, the Gravetide

    Graveyard recursion powerhouse that repeatedly plays lands, creatures, and enchantments from the graveyard to overwhelm opponents with value and resource advantage.

Gameplay Insights

  • 1

    Muldrotha’s player used Landfall and graveyard recursion with World Shaper and Altar of Dementia to generate massive card advantage and flood the board with lands.

  • 2

    Roon’s blink strategy effectively neutralized threats by repeatedly exiling and returning creatures, disrupting opponents’ key permanents such as Muldrotha and Slimefoot.

  • 3

    Slimefoot’s sac and token synergy created steady pressure, using Skullclamp and Viscera Seer to draw cards and drain opponents incrementally.

  • 4

    Zedruu’s player used Guy Reach Sanitarium multiple times to force draws and discards, manipulating hand sizes and maintaining control over card flow.

  • 5

    Critical counterspells such as Arcane Denial stopped key spells like Intuition and Muldrotha’s recasts, shifting momentum and preventing combos.

  • 6

    The use of enchantments and artifact destruction, notably Woodfall Primus and Beastmaster Ascension, targeted opponents’ key ramp and combo enablers to slow their development.

Notable Cards

  • Chromatic Lantern

    Chromatic Lantern

  • Azorius Signet

    Azorius Signet

  • Skullclamp

    Skullclamp

  • World Shaper

    World Shaper

  • Altar of Dementia

    Altar of Dementia

  • Life from the Loam

    Life from the Loam

  • Tooth and Nail

    Tooth and Nail

  • Seedborn Muse

    Seedborn Muse

  • Protean Hulk

    Protean Hulk

  • Beastmaster Ascension

    Beastmaster Ascension

  • Bojuka Bog

    Bojuka Bog

Summary

The game featured four distinct Commander decks: Zedruu the Greathearted, Roon of the Hidden Realm, Slimefoot the Stowaway, and Muldrotha, the Gravetide. Early turns focused on ramp and setup, with players deploying mana rocks such as Chromatic Lantern and Azorius Signet, and creatures like Llanowar Elves and Sakura-Tribe Elder. Muldrotha’s player leveraged graveyard recursion heavily, repeatedly sacrificing lands and creatures to generate value and stabilize. Slimefoot’s deck steadily produced saproling tokens, utilizing Skullclamp and Viscera Seer for card draw and board presence, while Roon’s player disrupted opponents with blink effects and removal, including exiling key permanents like Muldrotha and Slimefoot’s creatures to slow their development. Zedruu’s player focused on group effects and incremental advantage through draw and discard triggers from cards like Gaea's Cradle and Guy Reach Sanitarium.

Description

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Music from filmmusic.io: “Danse Macabre” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)