Deck Strategies
Ghired, Mirror of the Wilds
Focuses on creating a large army of tokens to overwhelm opponents.
Yuma, Proud Protector
Built around a land and desert subtheme, generating card draw and creature tokens.
Tinybones, the Pickpocket
Aims to force opponents to discard and then cast their nonland permanents from the graveyard.
Marchesa, Dealer of Death
Commits crimes for generating loads of card advantage.
Gameplay Insights
- 1
Matt's use of Alchemist's Gift on Jazon, committing a crime to trigger Marchesa and gain card advantage.
- 2
Logan equipping Sword of Feast and Famine to Tiny Bones, allowing him to untap lands and force opponents to discard.
- 3
Kaden's utilization of Life from the Loam and his landfall strategy to generate a large number of tokens.
Notable Cards
Sword of Feast and Famine
Aether Spellbomb
Summary
The game started with each player bringing out their commanders and setting up their game plans. Matt playing Marchesa, Dealer of Death, focused on committing crimes to generate card advantage while Logan, piloting Tiny Bones, the Pickpocket, forced opponents to discard and cast opponents' nonland permanents from the graveyard. Sam, playing Ghired, Mirror of the Wilds, aimed to create a massive army of tokens to beat down his opponents, and Kaden, with Yuma, Proud Protector, built around lands with a desert subtheme for card draw and creature token generation. The game saw many swings, with players gaining and losing advantage. Notably, Logan gained control of Matt's Tiny Bones, causing a significant shift in power. Despite losing some gameplay footage, it's clear that each player was able to implement their strategies and make impactful plays.