Deck Strategies
Brimaz, Blight of Oreskos
Focuses on producing artifact and incubate creature tokens, then uses proliferate and counters to grow the board into a threatening army of artifact creatures.
Kasla, the Broken Halo
Generates creature tokens and utilizes convoke to cast large spells efficiently, drawing cards and overwhelming opponents with a swarm of creatures.
Gimbal, Gremlin Prodigy
Combines various artifacts to assemble a large, powerful artifact creature, leveraging artifact synergies and ramp spells to accelerate the combo.
Bright-Palm, Soul Awakener
Utilizes token creation and convoke mechanics to cast spells for cheap, maintaining card advantage and board presence through continuous creature generation.
Gameplay Insights
- 1
Early mana ramp artifacts like Soul Ring and Mind Stone allowed players to accelerate their game plans despite slow starts.
- 2
The proliferate mechanic on Brimaz synergized well with token production to quickly scale the board state.
- 3
Convoke-based spells in the Bright-Palm deck enabled efficient resource use, allowing for large spells to be cast cheaply and drawing cards.
- 4
The Tinker Time deck's strategy of combining artifacts into a single giant artifact creature created a unique threat that opponents needed to answer.
- 5
Token generation combined with equipment boosted board presence, providing multiple angles of attack and defense.
- 6
Players managed resources carefully, balancing ramp and board development with holding back interaction to avoid overextension.
Notable Cards
Mind Stone
Simic Signet
Fractured Powerstone
Skullclamp
Conjurer's Mantle
Evolving Wilds
Summary
The game began with a slow ramp-up phase as each player developed their mana base and started setting up their respective strategies. One player focused on a knights tribal deck, utilizing equipment and ramp artifacts like Soul Ring and Mind Stone to accelerate deployment. Another player piloted a Tinker Time deck centered around assembling a massive artifact creature by combining various artifacts under their Gremlin-themed commander. Meanwhile, the Brimaz, Blight of Oreskos deck aimed to create artifact creature tokens through incubation and proliferate counters to grow their board. The final player used Bright-Palm, Soul Awakener to generate creature tokens and leverage convoke to cast impactful spells while drawing cards and building synergy with their token army. As the game progressed, the board state became increasingly interactive with players deploying key artifacts such as Skullclamp and Simic Signet, facilitating both card draw and mana acceleration. A notable moment was the casting of Brimaz, which synergized with proliferate mechanics to enhance token growth. The convoke-focused player used equipment and token generation to maintain pressure and card advantage. The Tinker Time deck sought to assemble a big artifact creature as a win condition, while the knights tribal deck aimed to leverage equipment and tribal synergy to dominate combat. The dynamic between proliferate and token creation provided interesting interplay, with multiple players attempting to optimize their board state for a decisive late-game push.