Deck Strategies
Brago, King Eternal
Utilizes flicker effects to repeatedly trigger enter-the-battlefield abilities on artifacts and creatures for value and disruption, controlling the board through tempo and incremental advantage.
Mistform Ultimus
Functions as a shapeshifting tribal lord in a deck focused on tribal synergy, likely Merfolk, leveraging lords and pump effects to grow and protect the army to overwhelm opponents.
Roon of the Hidden Realm
Employs blink effects to reuse enter-the-battlefield triggers on creatures, generating value from tutors, tokens, and utility creatures, maintaining board control and card advantage.
Norin the Wary
Relies on bouncing and recurring creatures to trigger damage effects like Impact Tremors repeatedly, combined with aggressive early game and disruption through creatures like War Priest of Thune.
Gameplay Insights
- 1
Using Whelming Wave to reset the board was a key defensive play that slowed down the momentum of aggressive boards.
- 2
Mark’s decision to Eldritch Evolution into Green Seedborn Muse enabled him to untap his permanents each turn, greatly increasing his token generation and card draw capabilities.
- 3
Flickering War Priest of Thune to destroy an opponent’s Impact Tremors disrupted a potential source of continuous damage and stabilized the board.
- 4
Casting Goblin Game unexpectedly forced players to reveal life totals and adjust their strategies midgame, adding a layer of political and resource management complexity.
- 5
Mark’s exploitation of Cavern of Souls naming Wizards combined with Master of Waves created a resilient token army that was difficult to counter.
- 6
The interactions between Roon's blink effects and enter-the-battlefield abilities maximized value generation and disrupted opponents’ plans.
Notable Cards
Whelming Wave
Impact Tremors
Master of Waves
Green Sun's Zenith
Eldritch Evolution
Flickerwisp
Wall of Roots
Noble Hierarch
Summary
The game began with a balanced early setup from all four players, each developing their mana base and establishing board presence with key creatures and ramp spells. The players cycled through some early interaction, including a well-timed Whelming Wave that bounced all creatures back to their owners' hands, temporarily resetting the board. Norin the Wary's ability to return to the battlefield and activate Impact Tremors added incremental damage, but it was quickly neutralized by War Priest of Thune. The game’s tempo picked up as players deployed synergistic creatures such as Noble Hierarch, Wall of Roots, and Master of Waves, with Mark leading a strong Merfolk tribal strategy that culminated in a massive token army boosted by various lords and spells. A pivotal moment came when Mark used Eldritch Evolution to upgrade his board to Green Sun's Zenith and Green Seedborn Muse, allowing him to generate a huge number of elemental tokens. This overwhelming board presence shifted the momentum heavily in Mark’s favor. Meanwhile, the other players attempted to disrupt and respond, including flickering key creatures and casting spells like Goblin Game to drain life totals. Despite some removal and interaction, Mark’s token swarm and card draw engines proved difficult to overcome. The game was characterized by strategic flickering, token generation, and a combination of incremental damage with powerful tribal synergies that drove the endgame scenario.