Deck Strategies
Toralf, God of Fury
Maximize damage dealt by spells and abilities to opponents' creatures and redirect excess damage to opponents’ life totals, utilizing recycling and burn spells to control the board and close out games.
Ardenn, Intrepid Archaeologist and Kodama of the East Tree
Deploy both commanders to enable free equipment deployment and equipping, leveraging powerful swords and equipment synergies to create a highly efficient and aggressive creature-based army.
Sisay, Weatherlight Captain
Use Sisay's ability to fetch a planeswalker toolbox to stabilize the board and generate value, then use various planeswalker ultimates to secure the win after controlling the game.
Lazav, the Multifarious
Fill the graveyard with impactful creatures to copy their enter-the-battlefield effects and gain multiple advantages while disrupting opponents by stealing creatures and leveraging versatility.
Gameplay Insights
- 1
Ardenn’s ability to attach multiple equipment in a single turn, including Hammer of Mizahn and several swords, enabled the creation of a large indestructible threat that pressured opponents effectively.
- 2
Toralf’s use of damage redirection combined with board wipes like Magma Quake allowed efficient cleaning of creatures while still pushing damage through to opponents.
- 3
Sisay gaining an emblem from Gideon, Ally of Zendikar provided incremental buffs to the team, helping stabilize the board and swing tempo in her favor.
- 4
Lazav’s strategic use of Vampiric Tutor to fetch key cards and Chaos Warp to remove problematic permanents kept his deck flexible and reactive.
- 5
Stacking the resolution of spells with Mizzix's Mastery overloaded multiple spells, generating extensive value and clearing the way for aggressive plays.
Notable Cards
Comet Storm
Leyline Tyrant
Sword of Body and Mind
Gideon, Ally of Zendikar
Vampiric Tutor
Chaos Warp
Callous Oppressor
Swiftfoot Boots
Mizzix's Mastery
Summary
The game featured high-powered strategies revolving around aggressive damage distribution, equipment synergy, planeswalker control, and graveyard manipulation. Toralf, God of Fury leveraged damage redirection and recycling with powerful burn spells like Comet Storm and Magma Quake to control the board and chip away at opponents. Ardenn and Kodama focused on deploying multiple commanders to cheat out and freely equip powerful swords and artifacts onto creatures, building a resilient and aggressive board presence. Sisay aimed to stabilize the board with a planeswalker toolbox, gradually building value and preparing for game-ending ultimates. Lazav took advantage of graveyard interactions to copy creatures with impactful enter-the-battlefield effects, gaining incremental advantage through versatility and disruption. Key turning points included Ardenn equipping multiple swords on Stonehewer Giant to create a threatening indestructible attacker, Sisay successfully emblemizing Gideon, Ally of Zendikar to buff creatures, and Toralf capitalizing on spells that dealt damage to multiple targets. The game also saw a critical overload of Mizzix's Mastery, allowing Toralf to finish clearing the board and maintain pressure. Tactical use of combat tricks, such as Ardenn attaching Swiftfoot Boots for haste and timely blocking decisions, shaped the flow of the game. Lazav’s use of Vampiric Tutor and Chaos Warp disrupted opponents’ plans and kept options open for stealing impactful creatures. Ultimately, the interplay of damage redirection, equipment synergy, and planeswalker ultimates defined the evolving board state and win conditions throughout the match.