Deck & Commander Strategies

Commodore Guff
Focuses on planeswalkers with a heavy emphasis on proliferate and counter manipulation to dominate the board. Uses mana acceleration like Sol Ring and Talisman to quickly deploy and support multiple planeswalkers, aiming to win through incremental advantage and powerful ultimate abilities.

Helga, Skittish Seer
Builds around creatures with power four or greater, using Helga’s ability to generate large amounts of mana and draw cards when casting these creatures. The deck leverages +1/+1 counter synergies like Hardened Scales to amplify board presence and ramp into big threats.

Coram, the Undertaker
Utilizes graveyard synergies to mill cards and grow large creatures such as Grave Titan. The deck aims to leverage powerful creatures and graveyard interactions to control the battlefield and outvalue opponents over time.

Tellah, Great Sage
A mana value tribal deck that focuses on generating and using mana efficiently to cast impactful spells, aiming to outpace opponents with value plays and mana ramp.
Gameplay Insights
- 1
Turn one Sol Ring drastically accelerated the game pace, forcing opponents to respond quickly or fall behind.
- 2
Tfairy’s ability to restrict casting to sorcery speed disrupted typical instant-speed interactions, granting a significant control advantage.
- 3
Proliferate effects from Aureon, the Moon Gauntlet allowed Commodore Guff to rapidly increase planeswalker loyalty counters, accelerating win conditions.
- 4
Helga’s synergy with Hardened Scales and large creatures helped generate explosive mana, but the lack of instant speed interaction was a liability against Tfairy.
- 5
Factor Fiction was used to generate card advantage and maintain pressure despite the restrictive casting environment.
- 6
Players targeted planeswalkers heavily early on, recognizing their central role in the game’s evolving state.
Notable Cards
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Sol Ring
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Hardened Scales
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Grave Titan
Gameplay Summary
The game began explosively with a turn one Sol Ring leading to rapid mana acceleration, immediately putting pressure on the other players.
Commodore Guff capitalized on this with a Talisman, threatening early dominance.
The presence of multiple planeswalkers set the stage for a complex board state, with players focusing their attacks on these powerful permanents.
Coram, the Undertaker aimed to leverage graveyard synergies and large creatures like Grave Titan to gain board advantage, while Helga, Skittish Seer built around casting high-power creatures to generate massive mana and draw cards, supported by Hardened Scales to enhance counters. A key turning point came with the casting of Tfairy, Hero of Dominaria by Guff, which restricted opponents to casting spells only at sorcery speed, severely limiting interaction and accelerating Guff's control over the game.
This was followed by a Factor Fiction that allowed for significant card advantage.
The game saw strategic use of proliferate effects from Aureon, the Moon Gauntlet, boosting planeswalker counters and threatening extra turns.
The synergy between planeswalkers and mana acceleration created a dominant late game scenario, with Guff poised to overwhelm the table through repeated ultimate abilities and control elements.
While Helga’s ramp and Coram’s graveyard play offered threats, the early tempo and control established by Guff's planeswalker-centric deck and the restrictions imposed by Tfairy shaped the flow decisively.









































