Deck Strategies
Yidris, Maelstrom Wielder
Cascade-focused deck aiming to chain multiple spells per turn, generating value and control elements to disrupt opponents while building towards explosive turns.
Varina, Lich Queen
Zombie tribal with sacrifice and discard synergies, leveraging token generation and life gain alongside powerful spells to maintain board control and card advantage.
Scion of the Ur-Dragon
Dragon tribal deck focused on ramp, generating dragon tokens, and using Dragon Tempest to deal damage and create pressure, while utilizing Scion’s ability to tutor and copy dragons.
Thromok the Insatiable
Token and +1/+1 counter strategy that builds a wide board presence with creatures and uses Thromok’s ability to grow and overwhelm opponents.
Gameplay Insights
- 1
Amadeus effectively uses Eldrazi Monument to protect his zombie tokens, allowing aggressive swings while maintaining board resilience.
- 2
Matt uses Dragon Tempest to generate dragon tokens and deal incremental damage, synergizing well with Scion’s ability to tutor and copy dragons.
- 3
Trevor leverages cascade spells, including Windfall and Take Through Time, to refill his hand and find key removal spells like Terminate to keep opponents in check.
- 4
Mike's token strategy suffers significantly under board wipes and -1/-1 effects from Noxious Ghoul, forcing him to reconsider blocking and engagement tactics.
- 5
Bribery is used strategically by Trevor to steal a creature, demonstrating the value of disruption and tempo in the midgame.
- 6
Matt's use of Scion to copy a powerful dragon represents a thematic and tactical highlight, increasing board threat and pressure against opponents.
Notable Cards
Dragon Tempest
Eldrazi Monument
Forgotten Creation
Noxious Ghoul
Windfall
Bribery
Dark Salvation
Mirage Mirror
Dig Through Time
Beetleback Chief
Scourge of Valkas
Summary
The game features a four-player Commander match with Yidris, Maelstrom Wielder; Varina, Lich Queen; Scion of the Ur-Dragon; and Thromok the Insatiable. Early turns involve ramp and setting up board presence, including Varina casting Forgotten Creation to generate card draw and zombie tokens, while Scion sets up with Path of Ancestry and Dragon Tempest to fuel a powerful dragon-themed strategy. Thromok develops tokens and uses Nissa, Voice of Zendikar, to increase board presence, while Yidris focuses on cascade spells and value plays, including a timely Bribery to steal a key creature. Midgame sees Amadeus (Varina) leveraging Eldrazi Monument and Dark Salvation to build a resilient zombie army that synergizes well with his noxious ghoul's -1/-1 effect, disrupting opponents' creatures. Matt (Scion) capitalizes on Dragon Tempest and the ability to create dragon tokens, generating pressure and dealing consistent damage. Trevor (Yidris) plays a cascade-heavy control/value game, winning key fights with removal and card advantage such as Windfall, Dig Through Time, and Take Through Time. Mike (Thromok) attempts to maintain a token army but suffers setbacks due to board wipes and -1/-1 effects. The game revolves around continual board development, combat interactions, and strategic removal with cascading spells, with each player aiming to leverage their commanders' strengths in value and combat potential.