Deck Strategies
Arahbo, the First Fang
Arahbo's deck focuses on creating and buffing cat tokens, leveraging wide board presence and combat buffs to overwhelm opponents.
Elsha, Threefold Master
Elsha's strategy revolves around dealing damage to create prowess tokens and drawing cards, enabling a spell-heavy, token-generating midrange plan.
Anje Falkenrath
Anje's deck uses discard and madness mechanics to cycle cards rapidly, maintain hand advantage, and generate aggressive vampire threats with haste.
Hazoret, Godseeker
Hazoret focuses on board control and aggression, using her indestructibility and defensive abilities while aiming to build enough speed to attack or block effectively.
Gameplay Insights
- 1
Arahbo's token generation and the option to pay to draw cards whenever a cat enters the battlefield provided sustained card advantage and board presence.
- 2
Elsha's interaction with prowess and creating multiple monks after dealing damage significantly shifted tempo by flooding the board with tokens.
- 3
Anje's discard to madness loop enabled continuous card cycling and reuse of threats, allowing her to maintain pressure even after losing creatures.
- 4
Hazoret's inability to attack or block without sufficient speed forced players to consider timing and interaction carefully, adding a unique strategic layer.
- 5
Targeting the swarm of monks became a priority, as these tokens were both defensive buffers and sources of card advantage.
Notable Cards
Arahbo, the First Fang
Elsha, Threefold Master
Anje Falkenrath
Hazoret, Godseeker
Mentor of the Meek
Summary
The game began with each player establishing their board state and early threats, showcasing the unique strengths of their commanders. Arahbo, the First Fang focused on generating cat tokens and buffing them, steadily building a wide board presence. Elsha, Threefold Master utilized prowess and token generation from dealing damage, aiming to leverage spellcasting alongside combat. Anje Falkenrath built a hand-disruption and madness synergy deck, using discard effects to trigger abilities and maintain card advantage. Hazoret, Godseeker aimed to control the board with her defensive capabilities and relied on gaining enough speed to attack or block, while also pressuring opponents with her aggressive capabilities. Key turning points included the creation of multiple 1/1 cat tokens by Arahbo which pressured the table and the massive swarm of monks generated through Elsha's damage-dealing triggers, significantly increasing board presence and card draw. Anje's discard and madness interactions allowed for continuous tactical plays and card cycling. Hazoret's defensive stance limited combat options for opponents until she could generate the necessary speed, adding a layer of strategic timing. The game featured a tense back-and-forth where removing the swarm of monks and managing token advantages became crucial. Players had to balance aggression with defense, with the wide token armies and damage triggers setting up the eventual win condition through overwhelming combat damage or incremental advantage from card draw and board control.