Deck Strategies
Eriette of the Charmed Apple
The deck utilizes enchantments to control the board, and uses drain effects with the commander for incremental advantage.
Hylda of the Icy Crown
This deck relied on combat and control, using Hylda's tap ability to control opponents' creatures and swinging with buffed attackers.
Rowan, Scion of War
Rowan's deck focused on leveraging her abilities, using spells like 'Crackle with Power' for direct damage and control.
The Goose Mother
This deck aimed to generate value from food tokens, culminating in the massive 'Rise and Shine' play that created a threatening board state.
Gameplay Insights
- 1
Tom's decision to cast 'Traumatize' on John's commander set the stage for a tense game, forcing other players to be cautious about their commanders' safety.
- 2
The 'Rise and Shine' play by Tom was a pivotal moment that significantly swung the game in his favor by creating an army of 4/4 creatures.
- 3
Sam's use of 'Frost Titan' and 'Bluster Squall' to control the board was a key factor in his victory, allowing him to neutralize threats and swing in for lethal damage.
Notable Cards
Traumatize
Crackle with Power
Rise and Shine
Frost Titan
Summary
The game started off with all four players setting their grounds and summoning their commanders. The Goose Mother was the first commander to hit the battlefield. Throughout the game, players would cast spells to control the battlefield, with notable plays like Tom using 'Traumatize' to elk John's commander and John responding with 'Crackle with Power' to send both his own and Eriette's commander to the command zone. However, the most game-changing event was when Tom cast 'Rise and Shine', transforming his food tokens and mana rocks into formidable creatures, and leading to John's elimination. Despite this, Sam managed to regain control, neutering threats with cards like 'Frost Titan' and 'Bluster Squall', and leading aggressive attacks against Tom and Extra. In the end, Sam prevailed, forcing Extra to concede after a relentless attack.