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Toxrill vs Vaevictis vs Light-Paws vs Nekusar | High Power Commander Gameplay | K&F E73 | EDH MTG

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Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Vaevictis Asmadi, the Dire

    Vaevictis Asmadi, the Dire

    Ramp into powerful dragons quickly while disrupting opponents by stealing cards and leveraging dragons' synergy to dominate the battlefield.

  • Light-Paws, Emperor's Voice

    Light-Paws, Emperor's Voice

    Build a Voltron strategy by enchanting Light-Paws to become a resilient, high-damage threat, while controlling the pace with spells that limit opponents' actions.

  • Toxrill, the Corrosive

    Toxrill, the Corrosive

    Generate numerous slug tokens and utilize recursion to maintain board presence, bullying opponents with incremental slug damage and resilience.

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

    Draw and wheel cards heavily to deal damage to opponents through forced card draws, using counterspells to protect the strategy and pivot to aggro if needed.

Gameplay Insights

  • 1

    The use of Dread Return to force opponents to sacrifice creatures simultaneously created food tokens and disrupted multiple boards, showcasing a clever multi-layered play.

  • 2

    Nekusar’s consistent card draw and damage output pressured opponents to balance between drawing cards and preserving life totals, creating tension each turn.

  • 3

    Light-Paws’ aura suite provided significant combat advantage by granting protection and first strike, enabling efficient damage and survivability against removal.

  • 4

    Force of Will was strategically held back to counter key spells like Lotus, highlighting the importance of resource management in a high-power game.

  • 5

    Toxrill’s slug token generation and recursion allowed sustained board presence even after setbacks, emphasizing resilience as a core theme of that deck.

Notable Cards

  • Dread Return

    Dread Return

  • Force of Will

    Force of Will

  • Deafening Silence

    Deafening Silence

  • Mask of Law and Grace

    Mask of Law and Grace

  • Ethereal Armor

    Ethereal Armor

  • Esper Sentinel

    Esper Sentinel

  • Spire Garden

    Spire Garden

  • Boneyard Scourge

    Boneyard Scourge

  • Elves of Deep Shadow

    Elves of Deep Shadow

Summary

The game featured four high-power Commander decks piloted by experienced players, each with distinct strategies. Early turns saw players establishing their mana bases and deploying key creatures like Toxrill’s slug tokens, Vaevictis Asmadi’s dragons, Light-Paws’ aura-enhanced Voltron plan, and Nekusar’s wheel effects. Crucial interactions included Nekusar applying constant pressure through card draw and damage, while Vaevictis attempted to disrupt opponents by stealing cards and accelerating dragons. The slug swarm from Toxrill created a persistent board presence, leveraging recursion and battlefield control. Light-Paws focused on enchanting a single creature to become a formidable Voltron threat, using protection and first strike to push damage through. A pivotal moment involved a Dread Return casting that forced opponents to sacrifice creatures, generating food tokens and shifting the board state. Counterspells and interaction, such as Force of Will and Deafening Silence, were key to slowing down aggressive plays and maintaining parity. The game progressed with players balancing offense and defense, each aiming to outlast opponents through incremental advantage and combos tied to their commanders’ unique mechanics.

Description

Maybe you should be scared of the light before the monsters…

Guests: Mookdubs: linktr.ee/Mookdubs Chaotic Commander: linktr.ee/chaoticcommander

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Editors & Thumbnail: Marie Diamond & Carlos Diamond

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