Deck Strategies
Ellivere of the Wild Court
Focuses on ramping with green mana dorks and enchantments to generate large creatures and board presence, aiming to outvalue opponents with enchantment synergies and combat damage.
Dargo, the Shipwrecker
Utilizes artifact destruction and aggressive creatures to disrupt other players’ ramp and control strategies, while applying consistent pressure through combat damage.
Tymna the Weaver
Leverages card draw from combat damage and efficient removal spells to maintain hand advantage and keep opponents off balance, winning through incremental value and combat.
Sisay, Weatherlight Captain
Recovers powerful legendary permanents from the deck or graveyard to create a versatile toolbox of threats and answers, adapting to the game state with a variety of legendary synergies.
Rowan, Scion of War
Aggressively uses haste and direct damage abilities to quickly reduce opponents’ life totals, combining creature buffs and combat tricks to close out games fast.
Gameplay Insights
- 1
The use of Wheel of Fortune early in the game provided a critical refresh of resources, allowing the player to maintain tempo despite disruption.
- 2
Manglehorn and Solitude were key disruption pieces that slowed down artifact-based ramp and commander recasts.
- 3
Aggressive combat from Rowan’s hasted creatures pressured opponents to react quickly or suffer significant life loss and card draw triggers.
- 4
The board wipe triggered by Eldrazi effects reset the game state, forcing players to rebuild and adapt their strategies mid-game.
- 5
Players effectively used sacrifice and destruction effects to remove problematic enchantments or creatures, demonstrating careful resource management.
- 6
Sisay’s ability to recur powerful legendary permanents allowed for flexible responses and helped in stabilizing after board wipes.
Notable Cards
Wheel of Fortune
Manglehorn
Solitude
Ancient Tomb
Lotus Petal
Flowering of the White Tree
Collector Ouphe
Summary
The game began with players setting up typical mana rocks and ramp spells, quickly accelerating into casting impactful creatures and spells. Early turns saw mana dorks, artifact ramp, and disruption such as Manglehorn and Solitude being deployed to control the board state. A key moment came when a player cast Wheel of Fortune to refresh hands and keep the pressure on. Combat phases were aggressive, with commanders like Rowan, Scion of War and Yasharn, Implacable Earthman dealing significant damage and triggering beneficial effects. Throughout the mid-game, players exchanged removal and generated card advantage through attacks and enchantments, leading to a board wipe triggered by an Eldrazi effect that wiped out much of the board.