Zbexx joins the Garage to play TRIPLE TRIAD! ft. Tom | GtG #7 thumbnail Blurred backdrop thumbnail
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Zbexx joins the Garage to play TRIPLE TRIAD! ft. Tom | GtG #7

Garage The Gathering


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Atla Palani, Nest Tender

    Atla Palani, Nest Tender

    Focuses on Angel tribal synergy and generating value by creating angel tokens, leveraging the Angel creature type to build board presence and gain incremental advantage.

  • Be'lakor, the Dark Master

    Be'lakor, the Dark Master

    A demon-themed deck that utilizes Shadowborn Apostles to generate board presence and sacrifice fodder, aiming to overwhelm opponents with demon creatures and value from recursion.

  • Terra, Herald of Hope

    Terra, Herald of Hope

    A graveyard recursion strategy that self-mills to fill the graveyard and then brings back impactful creatures, aiming for sustained value and board presence through recursion and card advantage.

  • Cloud, Ex-SOLDIER

    Cloud, Ex-SOLDIER

    Equipment-centric deck that attempts to leverage equipment synergies and equip creatures efficiently, gaining incremental advantage through equipment boosts and utility.

Gameplay Insights

  • 1

    The Triple Triad enchantment dramatically accelerated the pace of the game by allowing players to cast multiple cards each turn from their exiled top-deck, resulting in unusual tempo swings and rapid deck cycling.

  • 2

    Using Clever Concealment to phase out a key creature effectively prevented attacks and potential removal, providing a crucial defensive tempo play.

  • 3

    Sacrificing treasure tokens generated from Shadowborn Apostle interactions enabled a swift deployment of Terra, Herald of Hope, allowing the player to capitalize on graveyard recursion early in the game.

  • 4

    Players had to balance discarding cards with their plays due to the unusual card access from exile and the need to maintain board presence despite the fast cycling of cards.

  • 5

    The chaotic environment created by Triple Triad forced players to adapt their typical strategies, focusing more on timely plays and maximizing immediate value rather than long-term resource buildup.

Notable Cards

  • Clever Concealment

    Clever Concealment

  • Shadowborn Apostle

    Shadowborn Apostle

  • Terra, Herald of Hope

    Terra, Herald of Hope

  • Skullclamp

    Skullclamp

Gameplay Summary

The game began with the Triple Triad enchantment active, which exiled the top card of each player's library at the start of their upkeep, allowing players to cast those exiled cards and other cards with lesser mana value for free until end of turn.

This led to a highly interactive and chaotic early game where players quickly cycled through their decks and cast spells off the top of their libraries.

Early plays were focused on ramp and setting up board presence, with some players casting lands and others creating treasure tokens to accelerate their mana.

Clever concealment was used to phase out a key creature, preventing attacks and protecting the board.

Shadowborn Apostle interactions and treasure generation contributed to ramp and value, enabling a timely cast of Terra, Herald of Hope, which provided graveyard recursion and card advantage potential.

The nature of Triple Triad made typical resource management tricky, as players had to adapt to rapid card draw and casting opportunities from exiled cards.

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