Deck Strategies
The Locust God
Focuses on drawing cards and creating large numbers of insect tokens through spell casting and creature recursion. Uses spells like Windfall and Memory to refill hands and maximize token generation for board presence and value.
Trostani, Selesnya's Voice
Leverages life gain and token production, populating tokens to grow a wide board. Uses creatures like Wood Elves and Green Sun Zenith to ramp and find key pieces, with synergy around gaining life and protecting board state.
Neheb, the Worthy
Aggressively creates hasty tokens through spells like Flurry and uses creatures with first strike and deathtouch to control combat. Combines damage output with mana acceleration and token generation to pressure opponents.
Heliod, God of the Sun
Uses enchantments and equipment to enhance creatures, focusing on resilient angels and clerics. Plays a defensive role with reach and buffs, while aiming to swing with large, well-protected creatures.
Gameplay Insights
- 1
The Locust God player effectively used card draw spells combined with token production to maintain a steady board presence and hand size.
- 2
Phil’s use of Green Sun Zenith to tutor impactful creatures like Hydra and Mirrorpool was key to stabilizing and gaining significant life.
- 3
Vince’s aggressive token generation combined with first strike and deathtouch creatures created a strong board presence that controlled combat effectively.
- 4
Louis’s timely use of enchantments and equipment like Godsend and Angelic Destiny provided resilience and combat buffs to his creatures.
- 5
Casting Windfall and Memory multiple times disrupted opponents' hands while refreshing the Locust God player's resources and token count.
- 6
Chaos Warp was used strategically to remove problematic permanents, preventing opponents from gaining overwhelming advantages.
- 7
Heroic Intervention protected Phil’s board from potential wipes, allowing him to maintain pressure and life gain momentum.
Notable Cards
Windfall
Wood Elves
Flurry of Horns
Godsend
Angelic Destiny
Mirrorpool
Heroic Intervention
Chaos Warp
Summary
The game featured four players piloting diverse Commander decks: Trostani, Selesnya's Voice; Neheb, the Worthy; Heliod, God of the Sun; and The Locust God. Early turns involved ramp and setting up board presence, with notable use of token generation and life gain, particularly from Trostani and Neheb. The Locust God player utilized token creation and card draw synergies, casting multiple spells like Windfall and Memory to refill hands and generate insect tokens. Vince, playing Neheb, leveraged aggressive creatures and combos involving haste tokens from Flurry and Blasting Cannons to apply pressure, while Phil on Trostani focused on populating tokens and life gain through creatures like Wood Elves and Green Sun Zenith to find key creatures like Hydra and Mirrorpool. Louie, as Heliod, aimed to bolster his board with angels and enchantments, using equipment like Godsend and Oath of Liege to enhance his forces.