An Episode Full Of Crime With Stephen Green! | Magic: The Gathering Commander Gameplay | Episode 11 thumbnail Blurred backdrop thumbnail

An Episode Full Of Crime With Stephen Green! | Magic: The Gathering Commander Gameplay | Episode 11

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The Washed Pro Commander Show 12 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kaervek, the Punisher

    Kaervek, the Punisher

    Kaervek's deck punishes opponents by forcing life payments and casting spells from the graveyard, creating a taxing environment that disrupts others while maintaining pressure through direct damage and resource denial.

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

    Tidus leverages counters and proliferation to draw cards and enhance creatures, focusing on incremental advantage and token creation to overwhelm opponents in the mid to late game.

  • Terra, Herald of Hope

    Terra, Herald of Hope

    Terra's deck capitalizes on milling and reanimation, recurring small creatures from the graveyard to create a resilient board state and generate value through repeated creature returns.

  • Xenagos, God of Revels

    Xenagos, God of Revels

    Xenagos ramps heavily to deploy large creatures and then boosts their power and toughness to deliver massive combat damage, aiming for a quick, aggressive win through combat.

Gameplay Insights

  • 1

    Stephen Green's approach to casting spells from the graveyard for free (with a life payment) created a unique taxing dynamic that forced opponents to play cautiously.

  • 2

    Brian Braun-Duin’s use of counters and proliferation allowed for card draw and maintaining pressure through incremental advantage rather than all-in aggression.

  • 3

    Corey Baumeister’s focus on milling and reanimating smaller creatures provided resilience and board presence that could outlast more aggressive strategies.

  • 4

    Brad Nelson’s ramp into Xenagos set up potential for explosive turns, leveraging big creatures and combat tricks to swing the momentum.

  • 5

    Early plays like Sanctum Weaver and Selfless Spirit helped establish defensive and value engines, impacting the pace and flow of the game.

  • 6

    The players' interaction with mechanics like surveil and proliferate shaped key decisions, emphasizing card advantage and board state manipulation.

Notable Cards

  • Kaervek, the Punisher

    Kaervek, the Punisher

  • Tidus, Yuna's Guardian

    Tidus, Yuna's Guardian

  • Terra, Herald of Hope

    Terra, Herald of Hope

  • Xenagos, God of Revels

    Xenagos, God of Revels

  • Sanctum Weaver

    Sanctum Weaver

  • Selfless Spirit

    Selfless Spirit

  • Birds of Paradise

    Birds of Paradise

Gameplay Summary

The game began with players setting up their respective strategies, featuring a mix of reanimation, token proliferation, and aggressive combat-focused decks.

Stephen Green piloted Kaervek, the Punisher, focusing on punishing opponents by committing crimes and casting spells from his graveyard, leveraging life payment mechanics to fuel his game plan.

Brian Braun-Duin played Tidus, Yuna's Guardian, which centered on moving and proliferating counters to draw cards and gain incremental value through creatures with counters.

Corey Baumeister wielded Terra, Herald of Hope, engaging in a graveyard recursion strategy that involved milling and reanimating smaller creatures to maintain board presence.

Brad Nelson took on Xenagos, God of Revels, aiming to ramp into powerful creatures and boost their power for devastating attacks.

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