MtG Commander Gameplay | Nethroi, Lathril, Sram, Akiri and Esior EP30 thumbnail Blurred backdrop thumbnail
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MtG Commander Gameplay | Nethroi, Lathril, Sram, Akiri and Esior EP30

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Lathril, Blade of the Elves

    Lathril, Blade of the Elves

    Generate elf tokens through combat damage and leverage potential infinite mana combos to overwhelm opponents quickly or close out the game with a massive life swing.

  • Esior, Wardwing Familiar

    Esior, Wardwing Familiar

    Protect commanders by increasing the cost of targeted spells and support Akiri by providing flying defense and enabling aggressive equipment-based combat strategies.

  • Nethroi, Apex of Death

    Nethroi, Apex of Death

    Utilize mutate to return creatures from the graveyard to the battlefield, enabling powerful recursion and combos, often supported by infinite mana or other shenanigans.

  • Sram, Senior Edificer

    Sram, Senior Edificer

    Cast numerous auras and equipments to grow Sram and other creatures quickly, drawing cards and applying pressure through commander damage.

  • Akiri, Line-Slinger

    Akiri, Line-Slinger

    Build a robust board with artifacts to boost Akiri’s power and abilities, using first strike and vigilance to control combat and chip away at opponents.

Gameplay Insights

  • 1

    The use of mutate combined with graveyard recursion by Nethroi created a distinct strategic axis in the game, forcing opponents to consider graveyard hate and removal carefully.

  • 2

    Lathril’s ability to generate a swarm of elf tokens through combat damage presented a constant threat of a quick board flood and potential infinite mana synergies.

  • 3

    Sram’s focus on equipment and auras applied early pressure and card advantage, enabling him to maintain a tempo edge despite multiple opposing threats.

  • 4

    Akiri and Esior’s synergy around artifact enhancement and commander protection introduced a defensive posture that balanced aggression with sustainability.

  • 5

    Early resource management and land plays set the pace for the match, with players choosing whether to accelerate their strategies or hold back for pivotal spells or combos.

Notable Cards

  • Marsh Flats

    Marsh Flats

  • Woodland Chasm

    Woodland Chasm

  • Esior, Wardwing Familiar

    Esior, Wardwing Familiar

  • Vault of Champions

    Vault of Champions

Gameplay Summary

The game began with a diverse group of commanders setting the stage for a dynamic multiplayer match.

Early turns saw players establishing their board states with ramp and utility lands, such as Woodland Chasm and Marsh Flats, and developing their strategies.

Lathril, Blade of the Elves focused on quickly generating elf tokens and potential infinite mana combos, while Nethroi, Apex of Death aimed to leverage graveyard recursion through mutate triggers to bring back multiple creatures at once.

Akiri and Esior sought to build a strong artifact-based board to boost Akiri’s power and maintain defensive flyers, whereas Sram, Senior Edificer concentrated on casting auras and equipment to grow his commander and draw cards aggressively.

The initial exchanges involved careful resource deployment, with the group mindful of each other's win conditions and potential threats.

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