EP1 | Evra v Shalai v Shadrix v Miirym | MTG Commander Gameplay thumbnail Blurred backdrop thumbnail
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EP1 | Evra v Shalai v Shadrix v Miirym | MTG Commander Gameplay

The Rogue's Passage


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Evra, Halcyon Witness

    Evra, Halcyon Witness

    Leverages life total changes to boost Evra's power and gain value through lifelink and creature hits, aiming to win through combat damage after establishing life advantages.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Focuses on creating numerous non-legendary dragon tokens to overwhelm opponents, utilizing ramp and token generation for a powerful wide board presence.

  • Shadrix Silverquill

    Shadrix Silverquill

    Uses a Silverquill tribal theme to generate Inkling tokens and employs political tactics to gain incremental advantages while maintaining board control and leveraging creature interactions.

  • Shalai, Voice of Plenty

    Shalai, Voice of Plenty

    Emphasizes protecting creatures and growing them via +1/+1 counters, aiming to build a resilient board state and capitalize on creature synergies to secure victory.

Gameplay Insights

  • 1

    The use of Rousing of Souls as a semi group hug spell helped generate flying tokens and card draw, fostering a cooperative board state early on.

  • 2

    Shadrix Silverquill's political approach to combat and card draw, including offering life-for-card exchanges, demonstrated effective multiplayer diplomacy.

  • 3

    Miirym’s ability to produce multiple dragon tokens created a looming threat that shaped opponents' decisions on removal and defense.

  • 4

    The players showed awareness of commander protection importance, with requests for spot removal to avoid exile effects indicating strategic depth.

  • 5

    Careful timing of board wipes and creature removal was critical, as players balanced between growing their boards and avoiding overextension.

Notable Cards

  • Rousing of Souls

    Rousing of Souls

  • Zulaport Cutthroat

    Zulaport Cutthroat

Gameplay Summary

The game began with all four players establishing their board states and ramping mana, with an emphasis on white mana across the table.

Early turns were relatively peaceful, featuring some group-hug style card draw and token generation, notably from spells like Rousing of Souls and commanders that produce tokens or benefit from counters.

One player focused on generating Spirit tokens and creating political goodwill by offering card draw at the cost of life, which helped maintain a friendly atmosphere while subtly building board presence. Midgame saw a gradual escalation in board development, particularly with Miirym, Sentinel Wyrm producing dragon tokens and Shadrix Silverquill leveraging Inkling tokens and political interactions to gain incremental advantages.

A key moment involved a player requesting spot removal to protect their commander, highlighting the importance of commander safety in this multiplayer setting.

Combat was approached cautiously, with some players exchanging small attacks and focusing on board control rather than aggressive elimination.

The game showed potential for a slow build towards a token swarm or incremental value win condition, with political maneuvering and selective removal playing pivotal roles in the unfolding dynamics.

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